VIDEO | X360, PS3, PC Thursday, April 28, 2011 | 4:00 PM

BRINK showcases its gameplay

BRINK showcases its gameplay

The BRINK show continues with its Get SMART series. This third video explains and shows the core gameplay of the team-based shooter.

Get SMART - General Gameplay (FR)
Get SMART - General Gameplay (EN)

All comments

Commented on 2011-04-28 17:21:54
Looking really good, i was afraid it was gonna be too COD like, but now i see i am wrong. Teamplay seems to be key in this, and that's really good.
Commented on 2011-04-28 17:43:44
You can really see the Enemy Territory in this game.
Commented on 2011-04-28 17:54:05
character models look like they've had a downgrade, and the animations arent great.

Hopefully they'll be a demo
Commented on 2011-04-28 18:01:46 In reply to GriftGFX
Posted by GriftGFX
You can really see the Enemy Territory in this game.
Can I borrow your glasses? :P

Seriously though, the game needs a demo, I hate buying a game that i hesitate too much on it, especially when one thing bothers me so much, character artstyle and its running animations from the weapons.

But I think I will wait, no hurry to buy this game, if there is no demo on this game I wont buy it, hopefully they have one pre-release or after it like some other games.
Commented on 2011-04-28 18:19:04 In reply to Sath
Posted by Sath
Can I borrow your glasses? :P

Seriously though, the game needs a demo, I hate buying a game that i hesitate too much on it, especially when one thing bothers me so much, character artstyle and its running animations from the weapons.

But I think I will wait, no hurry to buy this game, if there is no demo on this game I wont buy it, hopefully they have one pre-release or after it like some other games.
It's this thing called gameplay. It's hard to see past all the cargo pants.

The weapon bob is out of control though. Totally agreed. I hope you can tweak that on the PC version.
Commented on 2011-04-28 19:20:46
Who said anything about pants?
I still think the character artstyle looks like shit.

Except I think these ones look cool
http://au.playstation.com/media/mktwN934/Brink_Her...
http://shooter-szene.4players.de/albums/Brink/spec...

Gameplay, it looks good for sure, but I doubt I will invest in another "Killzone MP" type with added parkour, I get bored of them quite fast.

Like I said before, I want a demo for this game, but I doubt they will do it, if not, I wont buy it because I hesitate on buying it which is mostly not a good thing.
Commented on 2011-04-28 23:05:30
OMG xD ... Please do not ... NEVER ... compare a Splash Damage title with the Killzone multiplayer. That really hurts. These guys at Splash Damage are experts in what they do for online multiplayer games. I do not want to say the same about these Guerilla guys ...
Commented on 2011-04-28 23:44:23
Killzone strikes me as taking more from TF2 in terms of classes anyway, and no one does objectives quite like Splash Damage. I prefer conquest, honestly, but their gametypes are really creative and I love how they roll out multiple objective types in every map. It keeps things really dynamic.
Commented on 2011-05-03 16:30:36
wow so headbob and the pants vs awesome gameplay and your bitching about the frigging art style? give me a frigging break....

I can't believe the EPIC Whine on gamersyde of late

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