Gearbox and Ubisoft have produced a new developer's diary for Brothers in Arms: Hell's Highway, which is planned to be released at the end of August on Playstation 3, Xbox 360 and PC. The diary explains why a certain happening in World War 2 was chosen to base the game around.
if they still pay royalties to crytech when using it they probably should (14 minutes ago)
Although I think it's kinda time to retire Dunia. (21 minutes ago)
@HR2: a lot of studios used modified UE3, games like Arkham Knight, XCom2, both being very problematic on pc. Interesting to see what those studios will do for their next games. (22 minutes ago)
@HR2: Ubisoft uses their own engines. They have like.. three solid in house game engines. (22 minutes ago)
@Melmoth: agreed. speaking of Ubisoft, I wonder which engine they're using for the next Splinter Cell. a heavily modified UE3 like Batman AK or UE4? (31 minutes ago)
yea, Bloodborne seemed to be the right time (new gen hardware) for such effects. like the parallax occlusion mapping on most surfaces. (36 minutes ago)
watchdogs was first shown 18 months before the X1 and PS4 release, and a year before the hardware reveal. They predicted what the nextgen capabilities would be, but overshot it. (41 minutes ago)