Ninja Strider Hiryu is back as Capcom announced the new title at ComicCon today. Developed by Double Helix and the original designers, the side-scrolling platformer will be out in early 2014 as a digital title for PC, PS3, 360, Playstation 4 and Xbox One. Details, screens, trailer and 60fps gameplay inside.
THE ORIGINAL ASSASSIN RETURNS WITH THE REVEAL OF STRIDER®
The Ultimate Ninja Hero Comes to Current and Next Gen Platforms Early 2014
San Diego, Calif. – July 18, 2013 - Capcom, a leading worldwide developer and publisher of video games, today confirmed that the ultimate ninja, Strider Hiryu, will return in Strider®, a brand new title in development for Xbox One®, the all-in-one games and entertainment system from Microsoft, Xbox 360®games and entertainment system from Microsoft, PlayStation®4 computer entertainment system, PlayStation®3 system and PC. An intense side-scrolling action platformer, Strider’s action begins in the expansive metropolis of Kazakh City, a mix of ornate Russian architecture and hard-edged futuristic high-rise buildings with sprawling energy cables and pipework. Players freely explore the city and beyond, gaining new abilities and items which in turn open access to a truly massive and expansive interconnected game world.
Remaining true to its roots, Strider features the same franchise hallmarks of fluid, lightning quick combat and ground-breaking free-flowing traversal that inspired many of today’s third person action titles. Strider further builds upon this pedigree by endowing the player with a vastly expanded arsenal of moves and weapons to acquire and use, while slicing their way through a massive, interconnected and rich game world.
The year is Meio: 048, on an alternate dystopian future of Earth. The whole planet suffers under the oppressive, iron-fisted rule of the mysterious and omnipotent Grand Master Meio. An expert in sabotage and assassination, Hiryu is the youngest ever recruit to attain a Special A-Class in the hellish Strider training program, and is the only man capable of achieving the mission to eliminate Grand Master Meio.
Perform breakneck acrobatic jumps and mid-air flips while slicing through enemies with Hiryu’s indestructible ‘Cypher’, a plasma charged weapon that can take on a number of properties. Alternatively, use the climb sickle to gain the high ground, and hit them with a surprise Kunai attack, or call on support allies for some extra muscle when the going gets tough.
From cybernetic soldiers to immense bio-mechanical creatures, Strider’s varied enemy types guarantee unique and engaging combat challenges that will see players quickly utilizing their various weapons, items and skills to gain the upper hand. The addition of plasma cypher variations and ranged weapons, such as the Kunai, provide further depth to combat.
Strider is being developed by Double Helix Games in conjunction with Capcom and is scheduled for digital release in early 2014.
Once you get immersed in what you're doing. By the end of it I really saw nothing wrong with a lot Poly Lara running around a realisticly rendered world at all. (3 Hours ago)
It's maintained the realistic proportions and movements of modern Lara. But combined them with an aesthetic that was classic (albiet polygonal) it's weird how you stop noticing those visual diffences (3 Hours ago)
But it's still more recognisably "tomb raider". I played half of rise of tomb raider with the classic polygonal Lara model and that was a good compromise. (3 Hours ago)
@MrWhite: I think there's still a bit of a jarring visual thing between the silicone sex doll proportions of Lara and the realistically realised world she's running around in. (3 Hours ago)
SFV is a very good game. I'm glad Capcom stuck with it despite the rocky start. (3 Hours ago)