Koji Igarashi Brings Beautiful Dot-Art and Exciting Multi-Player Gameplay to His Latest Castlevania Adventure Available Exclusively for XBLA Summer of Arcade
Konami Digital Entertainment, Inc. today revealed the release date for Castlevania Harmony of Despair, the first Castlevania game exclusively for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft. Set to release as the third title out of five from the XBLA Summer of Arcade program, Castlevania Harmony of Despair will be available for consumers to download on Wednesday, August 4. Along with the release date, Konami has also revealed five new screenshots to go along with the announcement today.
In Castlevania Harmony of Despair, fan favorite vampire hunters from throughout the series come together in order to return Dracula to his eternal slumber. Joining forces with friends on Xbox LIVE, up to six players can explore massive levels inspired by the worlds of Castlevania Dawn of Sorrow, Portrait of Ruin and Order of Ecclesia via online co-op play. As players employ their cooperative skills to unleash devastating attacks and fight the forces of darkness, they can discover hidden locations, special items and equipment to help in their quest. Fearless players can even choose to engage in competitive Survival Mode with friends to and determine the best slayer of evil. Featuring detailed 2D art with the ability for players to zoom in and zoom out of the entire map of each level adding in a completely new dimension of gameplay, Castlevania Harmony of Despair will provide players with a thrilling, next generation experience coupled with the classic Castlevania aesthetic. To keep the momentum after initial launch, there are also plans for downloadable content featuring new characters along with new levels.
Castlevania Harmony of Despair will be available for Xbox LIVE Arcade as a part of the Summer of Arcade program on August 4 for 1200 Microsoft Points.
BK really stood the test of time much better in those regards. On to BK and BT now. Can't wait for April. (29 minutes ago)
Finished Conker on Rare Replay. Stil a lovely platformer but also managed to annoy me to no end with inverted aiming controls that can't be changed and oh boy at that camera sometimes. (29 minutes ago)
playthrough so to have health regeneration in Normal mode is a bit of a let down.... (1 Hour ago)
RE7 will have health regeneration in Normal difficulty mode... it's slower than easy mode and disabled in madhouse mode. That kind of ruins it for me. Madhouse is a difficuly I would attempt on a 2nd (1 Hour ago)
@Tinks: they started screwing over some of their long time 2nd party partners like Argonaut and (to a degree) Rare. (5 Hours ago)
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (9 Hours ago)