Koji Igarashi Brings Beautiful Dot-Art and Exciting Multi-Player Gameplay to His Latest Castlevania Adventure Available Exclusively for XBLA Summer of Arcade
Konami Digital Entertainment, Inc. today revealed the release date for Castlevania Harmony of Despair, the first Castlevania game exclusively for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft. Set to release as the third title out of five from the XBLA Summer of Arcade program, Castlevania Harmony of Despair will be available for consumers to download on Wednesday, August 4. Along with the release date, Konami has also revealed five new screenshots to go along with the announcement today.
In Castlevania Harmony of Despair, fan favorite vampire hunters from throughout the series come together in order to return Dracula to his eternal slumber. Joining forces with friends on Xbox LIVE, up to six players can explore massive levels inspired by the worlds of Castlevania Dawn of Sorrow, Portrait of Ruin and Order of Ecclesia via online co-op play. As players employ their cooperative skills to unleash devastating attacks and fight the forces of darkness, they can discover hidden locations, special items and equipment to help in their quest. Fearless players can even choose to engage in competitive Survival Mode with friends to and determine the best slayer of evil. Featuring detailed 2D art with the ability for players to zoom in and zoom out of the entire map of each level adding in a completely new dimension of gameplay, Castlevania Harmony of Despair will provide players with a thrilling, next generation experience coupled with the classic Castlevania aesthetic. To keep the momentum after initial launch, there are also plans for downloadable content featuring new characters along with new levels.
Castlevania Harmony of Despair will be available for Xbox LIVE Arcade as a part of the Summer of Arcade program on August 4 for 1200 Microsoft Points.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (2 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (2 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (4 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (4 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (4 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (4 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (4 Hours ago)