TRAILER | X360, PS3 Thursday, March 3, 2011 | 5:23 PM

Challenge Tower of Mortal Kombat

Challenge Tower of Mortal Kombat

Here is a new trailer of Mortal Kombat where developers talks about the Challenge Tower containing not less than 300 levels, where players will see the return of Test Your Might and Test Your Sight as well as some very fun new additions. A demo will hit the PSN on March 8 for PSN+ members and on March 15 for the others, it will arrive later on Xbox 360.

Challenge Tower
Challenge Tower (FR)

All comments

Commented on 2011-03-03 18:08:26
Zombie hoards, Headless fights and Teddy Bears!? I'm sold! The modifiers kinda remind me of the UMK3 thingies before matches began.
Commented on 2011-03-03 18:38:33
That´s good stuff, like it so far!
Commented on 2011-03-03 18:53:35
Now that's how you add replayability to a fighting game!
Commented on 2011-03-03 18:57:07
Wow. Looks like...Fun... I like that it remembers it's a game, and throws in a bunch of "just for the fun of it" stuff. THis is what is great about MK...
Commented on 2011-03-03 19:01:49
I hope they have Big Head modes too. Some old Midway arcade games had them. Plus they already have Headless mode here :)
Commented on 2011-03-03 19:25:36
looks like fun.

I dont like the stiff animations...
Some said that they move like this intendedly, but imo it kind of breaks fluent fighting.
Commented on 2011-03-03 20:51:52 In reply to Redneck
Posted by Redneck
looks like fun.

I dont like the stiff animations...
Some said that they move like this intendedly, but imo it kind of breaks fluent fighting.
The animation is certainly made to keep that "digitized" style of movement they had since the first. Has to be. At least that's what I tell myself, lol...
Commented on 2011-03-03 23:44:38
if only MK trilogy was online.
Commented on 2011-03-03 23:57:34
I don't see whats so stiff. Animations look better than fighters like DOA or Tekken.
Commented on 2011-03-04 01:33:22 In reply to CRACKSPEED
If Trilogy was online I'd be playing it 24/7.
Commented on 2011-03-04 13:49:24 In reply to goku12
Posted by goku12
If Trilogy was online I'd be playing it 24/7.
I think they'll release HD version of that or another collection in late 2011. In this GDC demo ( http://gdc.gamespot.com/video/6302259/?hd=1 ), Ed Boon talks about MK's 20th anniversary in November and since MK9 will be out next month, they're probably going to release a collection / trilogy for that occasion.
Commented on 2011-03-04 14:25:28 In reply to NiteX
Posted by NiteX
I don't see whats so stiff. Animations look better than fighters like DOA or Tekken.
...are you serous?

Anyway, yeah stuff like this is good if you just plan on sitting alone playing the game. I still prefer they jsut have a real damn tutorial and solid online mode :)
Commented on 2011-03-04 17:03:29 In reply to Megido
Posted by Megido
...are you serous?
I just let that one go- statements like that demonstrate that any argument would be wasted. Chalk it up to opinion...
Commented on 2011-03-04 17:20:45 In reply to NiteX
Posted by NiteX
I don't see whats so stiff. Animations look better than fighters like DOA or Tekken.
I actually agree on DOA. I don't understand why so many people hate MK's animations. They are not as perfect as Tekken or Soul Calibur's but they also no worse than DOA. MK did have some bad animations on PS2 but the new ones are way better than them and at least on par with most of current fighters.
Commented on 2011-03-04 17:42:50 In reply to MK_Red
Posted by MK_Red
I actually agree on DOA. I don't understand why so many people hate MK's animations. They are not as perfect as Tekken or Soul Calibur's but they also no worse than DOA. MK did have some bad animations on PS2 but the new ones are way better than them and at least on par with most of current fighters.
It's not about how "smooth" they are (as in frames), but how they are positioned/posed that look stiff. There is no real fluidity, and they all seem to have an awkward center of balance. That said, for MK, it fits perfectly...
Commented on 2011-03-04 17:53:58 In reply to Frozpot
Posted by Frozpot
It's not about how "smooth" they are (as in frames), but how they are positioned/posed that look stiff. There is no real fluidity, and they all seem to have an awkward center of balance. That said, for MK, it fits perfectly...
I see but then, DOA looks that way and so does the Virtua Fighter. Only Namco's fighters don't have such problems.
Commented on 2011-03-04 18:31:24
Yeah, many of the animations just look awkward and i think the transition between animations is jerky and somewhat bad looking. It's not horrible and it's what i expect so i'm not complaining, but don't even try comparing it to Tekken :)

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