Formula 1 comes back on PC and consoles this year with F1 2013 which in addition to the 2013 season will feature a F1 Classics game mode in which you'll be able to copete against F1 legends in iconic cars and circuits from the 80s. Note that a Classic Edition will give access to some more content from the 90s. Update: Nürburgring and Silverstone hotlaps videos added.
Codemasters® today announced that F1™ 2013 will launch worldwide this autumn for the Xbox 360® video game and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and Windows PC. This year’s title will feature a new gameplay mode called F1 Classics giving fans the chance to race classic cars on iconic circuits against legendary drivers for the first time in Codemasters’ award-winning series.
To mark the announcement, Codemasters has released a trailer teasing some of the iconic cars that will feature in F1 Classics, showcasing a brief evolution of FORMULA ONE cars through the years to present day.
Developed by Codemasters as part of an exclusive multi-year deal with Formula One World Championship Limited, the game will be available worldwide in two editions: F1 2013 and at selected retailers: F1 2013: CLASSIC EDITION.
F1 2013 will feature all the cars, circuits and star drivers from the 2013 season, allowing gamers to race as Lewis Hamilton in his Mercedes and Sergio Perez in the McLaren-Mercedes for the first time, and includes all of the new drivers, updated rules, tyre changes and remodelled handling to authentically reflect the challenge and exhilaration of racing 2013’s stunning roster of FORMULA ONE™ cars. A range of game enhancements, split-screen and online multiplayer, plus new and returning game modes delivers the most complete FORMULA ONE experience in videogame history.
F1 2013 gives FORMULA 1™ fans the chance to compete against legendary drivers in cars from different eras of FORMULA ONE with a range of classic content from the 1980s. F1 Classics, introduced by legendary broadcaster Murray Walker, allows players to race iconic 1980s cars from Williams, Lotus and Ferrari against drivers including Mario Andretti, Nigel Mansell, Emerson Fittipaldi and Gerhard Berger, with more to be announced, on classic circuits Brands Hatch and Jerez. Classic content is also available in a range of other game modes, including split-screen and online multiplayer modes.
The premium F1 2013: CLASSIC EDITION available at selected retailers delivers even more classic content with two additional content packs featuring content from the 1990s and additional circuits to be enjoyed in F1 Classics and other game modes. The 1990s pack includes classic cars from both Williams and Ferrari and drivers such as David Coulthard, Jacques Villeneuve, Eddie Irvine and Alain Prost and others.
The two packs included in F1 2013: CLASSIC EDITION will also be available as optional DLC for players of F1 2013 shortly after release.
To further extend players’ FORMULA ONE experience in the game and beyond the box, RaceNet, Codemasters’ free online community hub, is fully integrated with F1 2013. F1 2012 launched with RaceNet in beta mode and has already seen over 36 million races completed by registered members. In F1 2013 RaceNet, which launched in full with GRID 2™, will offer connected players regular in-game challenges, community-wide challenges, visual stats and game progress updates to compare with their friends. Access for players is free via desktop, mobile or via dedicated apps allowing players to stay connected to their F1 2013 experience and their progress in other Codemasters racing games, wherever they are.
F1 2013 and F1 2013: CLASSIC EDITION will be published by Codemasters and distributed by Namco Bandai Games Europe S.A.S in Europe. To get all the latest F1 2013 news straight from the studio, race over to www.facebook.com/formula1game or follow the team on twitter at www.twitter.com/formula1game.
that shits expensive to do. (1 minute ago)
I'd rather stuff like glass reacted realistically via physics, than have realistic reflections and refraction via multiple light bounces (2 minutes ago)
rather than wasted processing power concentrating on stuff with little beneficial trade offs compared to hack techniques (4 minutes ago)
It's not entirely surprising, though. Hybrid rendering was always going to be the way forward. It depends how efficient it is, but I'd still rather devs do something with physics and AI (5 minutes ago)
@Melmoth: Remedy's tech demo just makes me want a Blade Runner 2049 game now. Yes, I think I'd probably get aroused if a BR2049 game were announced by them using that tech. (6 minutes ago)
@crookedmind: so is people overreacting on the steam reviews like usual? (4 Hours ago)
@droezelke: what is plagiarized exactly? they ripped models and tracks from another game? because it just looks like another futuristic racer to me? (4 Hours ago)