The latest version of Crytek's impressive engine was released this week and it's only a matter of time before the first games using Cry Engine 3 hit the shelves. To announce the launch, Crytek released a promotional video showing the different features of the new engine. Some sequences have already been shown before but it's still worth taking a look.
CryENGINE 3 also introduces CryENGINE 3 Live Create™. It allows developers to work with a single editor, but see and play the results in real-time on PC, PS3 and Xbox360, hooked up to a single dev PC. The engine takes care of the conversion and optimization of assets in real-time; enables instant, cross-platform changes to any part of game creation and as a result materially increases the speed, quality and significantly reduces the risk of multiplatform development.
“With CryENGINE 3 we are releasing the best development solution available today and tomorrow. With its scalable graphics and computation it is next-gen ready and with new features like CryENGINE 3 Live Create the best choice for game developers and companies developing serious games applications alike. It is the only game engine solution that enables real-time development and can ensure teams are able to maximise their own creativity, save budget and create greater gaming experiences.” said Cevat Yerli, CEO & President of Crytek.
“We’re delighted to launch CryENGINE 3 and we look forward to seeing what developers achieve with our all-new technology. CryENGINE 3 isn’t just about providing our trademark highest-quality graphics and our out of the box AI and physics for the first time on consoles – it also delivers real benefits to all disciplines in games development. Programmers will create awesome new effects and gameplay; art, design and audio teams can play as they create with the fastest, entirely real-time WYSIWYP pipeline ever, materially reducing development time and risk – even producers, project managers and suits will love CryENGINE 3! Of course, our international team of more than 20 dedicated support staff are available right now to help our licensees make the most of CryENGINE 3; at their studio or at one of our support centres around the world.” added Carl Jones, Director of Business Development CryENGINE.
CryENGINE® is the underlying technology for Crytek’s critically acclaimed games Far Cry, Crysis, Crysis Warhead and NC Soft’s recently released MMORPG blockbuster AION. It has already been licensed to a number of major game companies around the globe, including several recent serious games training and simulation projects. CryENGINE®3 is the underlying technology for the highly anticipated Crysis®2.
All comments (45)
PS. Can't wait for Crysis 2 :)
This looks great, and should leave no excuse for poor porting. Just all depends on cost.. though if one team can create a game on ps3 and 360 simultaneously then thats gotta work out cheaper in the long run
Unreal Engine (3) doesn't support Anti-Aliasing, the reason it doesn't support AA natively is because it uses a form of rendering called Deferred Lighting.
UE3 is just too popular now tbh, most devs have used it at least once this gen, and they'll probably stick with it for any sequels or new ip's rather then jumping to cryengine and having to start everything from scratch.
i think it's a case of arriving too late to the party for this engine. despite it being infinately more impressive then UE3.
But enough about that, because this news isn't about UE3. Like many others, I really do hope that many games use the Cry Engine 3, because it's undoubtedly impressive. I'd personally love to see a medieval fantasy RPG using this engine.
But enough about that, because this news isn't about UE3. Like many others, I really do hope that many games use the Cry Engine 3, because it's undoubtedly impressive. I'd personally love to see a medieval fantasy RPG using this engine.
unlike the previous generation where we saw some rediculous modifications and custom work on the unreal engine (see chaos theory), devlopers seem to have gotten incredibly lazy this gen, and they use UE3 in it's plain old vanilla state. resulting in incredibly uninspired looking games. cryengine would at least add some variety to the mix of avaliable engines, because i'm getting sick of every other game using UE3. hell, even batman was recognisable as a UE3 engine powered game, sure it was another example of a dev using it well just like DICE and mirrors edge, but imagine the outcome if they made an engine from scratch. ala killzone 2 or uncharted 2. and while i dont particularly like the engine capcom use for games like lost planet and resi 5 (has a distinctly UE3 look to it with it's high contrast and shimmery backgrounds) i at least give them props for creating their own engine and not doing as most devs seem to be doing and taking the easy option. i realise middleware licenesed engines existed last gen, but to me it seemed like they where used in far more interesting and varied ways.
i miss that level of uniqueness from game to game tbh.
sure, developers are ultimately the ones to blame for such crappy use of an engine, but when you see SO many games by both good and bad developers that share the same visual problems, that clearly isnt a dev issue, it's an engine issue. strip away the artstyle from any of the games that uses the Ue3 engine relatively well (say, batman) and you have a game running on an engine with framerate issue, texture pop-in, screen tearing and shimmery visuals.
imo UE2 and 2.5 where far better engines and they where around when developers actually wanted to make their games look great, rather then be happy with "middle of the road"