Press release PC Xbox 360 PS3

The latest version of Crytek's impressive engine was released this week and it's only a matter of time before the first games using Cry Engine 3 hit the shelves. To announce the launch, Crytek released a promotional video showing the different features of the new engine. Some sequences have already been shown before but it's still worth taking a look.


Crytek GmbH (“Crytek”) is excited to announce that their latest all-in-one development solution CryENGINE 3 is now available for all developers. CryENGINE 3 is the first game development platform for Xbox 360, PlayStation 3, MMO, DX9/DX10 that also is truly Next-Gen-Ready - with scalable computation and graphics for all major upcoming platforms. It provides the complete game engine to create AAA quality next generation games, and includes the redesigned CryENGINE 3 Sandbox™ level editor, a production-proven, 3rd generation “What you see is what you play” (WYSIWYP) - tool designed by and for professional developers.

CryENGINE 3 also introduces CryENGINE 3 Live Create™. It allows developers to work with a single editor, but see and play the results in real-time on PC, PS3 and Xbox360, hooked up to a single dev PC. The engine takes care of the conversion and optimization of assets in real-time; enables instant, cross-platform changes to any part of game creation and as a result materially increases the speed, quality and significantly reduces the risk of multiplatform development.

“With CryENGINE 3 we are releasing the best development solution available today and tomorrow. With its scalable graphics and computation it is next-gen ready and with new features like CryENGINE 3 Live Create the best choice for game developers and companies developing serious games applications alike. It is the only game engine solution that enables real-time development and can ensure teams are able to maximise their own creativity, save budget and create greater gaming experiences.” said Cevat Yerli, CEO & President of Crytek.

“We’re delighted to launch CryENGINE 3 and we look forward to seeing what developers achieve with our all-new technology. CryENGINE 3 isn’t just about providing our trademark highest-quality graphics and our out of the box AI and physics for the first time on consoles – it also delivers real benefits to all disciplines in games development. Programmers will create awesome new effects and gameplay; art, design and audio teams can play as they create with the fastest, entirely real-time WYSIWYP pipeline ever, materially reducing development time and risk – even producers, project managers and suits will love CryENGINE 3! Of course, our international team of more than 20 dedicated support staff are available right now to help our licensees make the most of CryENGINE 3; at their studio or at one of our support centres around the world.” added Carl Jones, Director of Business Development CryENGINE.

CryENGINE® is the underlying technology for Crytek’s critically acclaimed games Far Cry, Crysis, Crysis Warhead and NC Soft’s recently released MMORPG blockbuster AION. It has already been licensed to a number of major game companies around the globe, including several recent serious games training and simulation projects. CryENGINE®3 is the underlying technology for the highly anticipated Crysis®2.

OpiZA
OpiZA
Commented on 2009-10-17 12:54:01
Great. Lets see if it can gain popularity like the Unreal Engines. Would love to see that
In reply to
Ezekiel_Xz
Ezekiel_Xz
Commented on 2009-10-17 13:20:44
Well this is definitely the best engine available now. Hope to see lots of games using this, will really raise the visual benchmark on consoles.
In reply to
Kouzmich
Kouzmich
Commented on 2009-10-17 13:24:27 In reply to OpiZA
It all depends on how much the engine costs. If it's affordable by devs and has more easier process of game development then in couple years it could get popular.
In reply to
romeolives
romeolives
Commented on 2009-10-17 13:26:42
The focus seems to be more on console games this time around. Good stuff!
In reply to
Majinme
Majinme
Commented on 2009-10-17 13:45:24
really impressed with the jungle stuff, like always. But the urban environments don't look that special to me. Doesn't look like something the Unreal engine couldn't do.
In reply to
nepton
nepton
Commented on 2009-10-17 13:55:53
Unreal Engine cant do good looking outdoor environments and characters, so I hope many developers will use this... UE3 kind of ruined this generation with all it flaws
In reply to
Baleur
Baleur
Commented on 2009-10-17 14:15:21
UE3 cant even do Anti-Aliasing lol, was an epic fail engine imo. Even though it ran really well.
In reply to
mykmarian
mykmarian
Commented on 2009-10-17 15:05:22
Oow Sh.. Snap the forest is looking like "Whattt"
In reply to
plmko
plmko
Commented on 2009-10-17 15:10:36
From what I heard this is a low cost engine to run because its simple and uses, as mentioned, real time conversions. So even if the kit costs more, developers can save on down time used for production rather than patching.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2009-10-17 15:30:07
Looks fantastic, can't wait to see how devs put the engine on non-FPS games, like say 3rd person action games or action RPGs.

PS. Can't wait for Crysis 2 :)
In reply to
zomfg
zomfg
Commented on 2009-10-17 15:35:48 In reply to nepton
Posted by nepton
Unreal Engine cant do good looking outdoor environments and characters, so I hope many developers will use this... UE3 kind of ruined this generation with all it flaws
Are you freaking kidding me? UE3 may be played out by now, but it certainly didn't "ruin this generation". If anything, it DEFINED this generation by bumping things up a notch. Remember that people were still using the DOOM3 engine and older engines before UE3 came around, so it definitely moved us in the RIGHT direction.
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2009-10-17 15:54:16 In reply to Baleur
Posted by Baleur
UE3 cant even do Anti-Aliasing lol, was an epic fail engine imo. Even though it ran really well.
i think you mean the ps3 running it cant do anti-aliasing.

This looks great, and should leave no excuse for poor porting. Just all depends on cost.. though if one team can create a game on ps3 and 360 simultaneously then thats gotta work out cheaper in the long run
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2009-10-17 17:43:14
With games like Gears of War (1 and 2), and Mass Effect 2, I can't believe how anyone would criticize the looks of UE3. It's an awesome engine which has done its job and will continue to do so.
In reply to
This message and account have been deleted at the user's request
Tyrell
Tyrell
Commented on 2009-10-17 18:21:44 In reply to bleachedsmiles
Posted by bleachedsmiles
i think you mean the ps3 running it cant do anti-aliasing.
You've got the wrong end of the stick here.

Unreal Engine (3) doesn't support Anti-Aliasing, the reason it doesn't support AA natively is because it uses a form of rendering called Deferred Lighting.
In reply to
catfish
catfish
Commented on 2009-10-17 19:22:37
the jungle section in that trailer is step up from cryengine 2...I just booted up Crysis again last night....still love the graphics, so good
In reply to
zomfg
zomfg
Commented on 2009-10-17 20:14:31
For some reason, jungle / tropical settings do nothing for me... maybe it's because so many games seem to exploit that setting, but it just bores me now. It is looking really nice and detailed in CryEngine3, but I'm just tired of those settings.
In reply to
KORNdog
KORNdog
Commented on 2009-10-17 22:04:46
i really do hope this replaces UE3...but seeing as how very few developers used the cryengine 2, i highly doubt that will happen, hell, i'd be surprised if we see any games using it...outside of crysis 3 o rwhatever else crytech brings to the consoles.

UE3 is just too popular now tbh, most devs have used it at least once this gen, and they'll probably stick with it for any sequels or new ip's rather then jumping to cryengine and having to start everything from scratch.

i think it's a case of arriving too late to the party for this engine. despite it being infinately more impressive then UE3.
In reply to
blmbox
blmbox
Commented on 2009-10-17 22:28:49
I think it's a shame that people naively and pathetically criticise the Unreal Engine - an engine that has produced several of this generation's defining titles. Pretty ridiculous actually, and I don't really understand why people have such a problem with it. Sometimes problems that occur within a game can be down to the developer's handling of the engine, not the engine itself.

But enough about that, because this news isn't about UE3. Like many others, I really do hope that many games use the Cry Engine 3, because it's undoubtedly impressive. I'd personally love to see a medieval fantasy RPG using this engine.
In reply to
TyphoonS9k
TyphoonS9k
Commented on 2009-10-17 22:47:07
Simply amazing. I'm so happy that this will hit the consoles. I really hope the developers are intrgued by this as well so we'll see more than a small bunch of games that utilize this engine.
In reply to
KORNdog
KORNdog
Commented on 2009-10-17 23:12:05 In reply to blmbox
Posted by blmbox
I think it's a shame that people naively and pathetically criticise the Unreal Engine - an engine that has produced several of this generation's defining titles. Pretty ridiculous actually, and I don't really understand why people have such a problem with it. Sometimes problems that occur within a game can be down to the developer's handling of the engine, not the engine itself.

But enough about that, because this news isn't about UE3. Like many others, I really do hope that many games use the Cry Engine 3, because it's undoubtedly impressive. I'd personally love to see a medieval fantasy RPG using this engine.
while some games HAVE used the engine well, such as bioshock (technically an updated UE2.5) and mirrors edge. majority titles that use UE3 all share the same distinct look. sure art styles differ, but when an engine is immediately recognisable in just a screenshot it just grates on me and makes you wish they made their own or used something else. seeing that all too familiar shimmer on everything, or the weird mottled surface to all the textures just isnt all that appealing to me, even in games that technically used the engine well (gears of war/ UT3)

unlike the previous generation where we saw some rediculous modifications and custom work on the unreal engine (see chaos theory), devlopers seem to have gotten incredibly lazy this gen, and they use UE3 in it's plain old vanilla state. resulting in incredibly uninspired looking games. cryengine would at least add some variety to the mix of avaliable engines, because i'm getting sick of every other game using UE3. hell, even batman was recognisable as a UE3 engine powered game, sure it was another example of a dev using it well just like DICE and mirrors edge, but imagine the outcome if they made an engine from scratch. ala killzone 2 or uncharted 2. and while i dont particularly like the engine capcom use for games like lost planet and resi 5 (has a distinctly UE3 look to it with it's high contrast and shimmery backgrounds) i at least give them props for creating their own engine and not doing as most devs seem to be doing and taking the easy option. i realise middleware licenesed engines existed last gen, but to me it seemed like they where used in far more interesting and varied ways.

i miss that level of uniqueness from game to game tbh.
In reply to
blmbox
blmbox
Commented on 2009-10-17 23:15:32 In reply to KORNdog
Posted by KORNdog
unlike the previous generation where we saw some rediculous modifications and custom work on the unreal engine (see chaos theory), devlopers seem to have gotten incredibly lazy this gen, and they use UE3 in it's plain old vanilla state. resulting in incredibly uninspired looking games.
Yeah, exactly. The failure to make a game stand out in terms of its visual style isn't always the fault of the engine.
In reply to
KORNdog
KORNdog
Commented on 2009-10-17 23:53:19 In reply to blmbox
Posted by blmbox
Yeah, exactly. The failure to make a game stand out in terms of its visual style isn't always the fault of the engine.
i know, but then i've never said ALL UE3 powered games look like crap, the fact is tho, that majority of them do, it's a completely middle of the road engine that produces predominantly middle of the road visuals (just like the source engine), but sadly most developers this gen dont seem to be interested in customising the Ue3 engine or building one from scratch to create something that genuinely stands out, instead they're perfectly content with having visuals on-par with the likes of turok and army of two.

sure, developers are ultimately the ones to blame for such crappy use of an engine, but when you see SO many games by both good and bad developers that share the same visual problems, that clearly isnt a dev issue, it's an engine issue. strip away the artstyle from any of the games that uses the Ue3 engine relatively well (say, batman) and you have a game running on an engine with framerate issue, texture pop-in, screen tearing and shimmery visuals.

imo UE2 and 2.5 where far better engines and they where around when developers actually wanted to make their games look great, rather then be happy with "middle of the road"
In reply to
blmbox
blmbox
Commented on 2009-10-17 23:57:04 In reply to KORNdog
Posted by KORNdog
strip away the artstyle from any of the games that uses the Ue3 engine relatively well (say, batman) and you have a game running on an engine with framerate issue, texture pop-in, screen tearing and shimmery visuals.
Bad example, because Batman: Arkham Asylum had none of the aforementioned issues associated with UE3 - at least, it didn't for me.
In reply to
KORNdog
KORNdog
Commented on 2009-10-18 00:04:12 In reply to blmbox
Posted by blmbox
Bad example, because Batman: Arkham Asylum had none of the aforementioned issues associated with UE3 - at least, it didn't for me.
read the reviews, it did. you may not notice them, but it has them. PS3 version didnt have near as much screen tearing, but the 360 version (which you undoubtably own) certainly did. but then i ran them side by side when i was deciding on which version to buy. the typical UE3 issues are certainly present tho. look harder?
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