As the expression goes, it's better to be safe than sorry, something Dark Souls III players will definitely agree on. Jean de la Fontaine once wrote "By time and toil we sever, what strength and rage could never" and it also perfectly applies to the world of Dark Souls, as proven by the amount of time we spent in the prolog area to make sure we'd be up to the task when encountering the first boss. We basically did all that could be done there, found all possible loot, even beat the Katana guy at our first try, and in the end there was very little Vordt could do to stop us. Who cares if we had to summon a ghost to even the odds, the end justifies the means after all.
Note: We decreased the brightness in the game when we captured the videos.
I liked the first one. The cover system works okay in elimination deathmatch. I'm not a fan of sticky cover as a rule though. Especially now that many games have done contextual auto cover that works. (28 minutes ago)
I guess so? It's been a long time since I played one to be fair (37 minutes ago)
Yea.. that's what Gears of War is. (1 Hour ago)
also GOW looked interesting from some of the competitive matches I saw. But lots of weird sticky cover play (1 Hour ago)
just started playing the Forest today and sunk too much time with my buddy. WOOF that game is fun (2 Hours ago)
New enemy types, namely the Snatchers, Pouncers, and Carriers were aggressively unfun to fight. Still a good game, not a great game by any means. 7/10 (3 Hours ago)
The new characters mostly uninteresting and their chatter during the game annoying at times. Marcus/Cole/Baird was very fun. Giant robots super fun. Wind mechanic way overused. (3 Hours ago)