As the expression goes, it's better to be safe than sorry, something Dark Souls III players will definitely agree on. Jean de la Fontaine once wrote "By time and toil we sever, what strength and rage could never" and it also perfectly applies to the world of Dark Souls, as proven by the amount of time we spent in the prolog area to make sure we'd be up to the task when encountering the first boss. We basically did all that could be done there, found all possible loot, even beat the Katana guy at our first try, and in the end there was very little Vordt could do to stop us. Who cares if we had to summon a ghost to even the odds, the end justifies the means after all.
Note: We decreased the brightness in the game when we captured the videos.
@Melmoth ;) Current status (Moonwalker might like this ) [url] (1 Hour ago)
@Melmoth: that is one impressive engine. Didn't it also run until dawn, and soon a massive open world game. (2 Hours ago)
The only bad thing is that now I'm dying to play Crash Bandicoot. I didn't notice the sounds the first time, but from the second onwards they hit me so hard with nostalgia. Those are great games. (3 Hours ago)
Just watched PSX 2016 for the 4th time, reactions from the Easy Allies and Kinda Funny guys. It was such an unbelievably amazing show that just gets better after each rewatching. Congrats to Sony! (3 Hours ago)