Bringing back the survival horror from the '80s and '90s, this is what aims Invader Studios with Daymare: 1998 currently in development for PC and powered by Unreal Engine 4. To help in that endeavour, the studio has announced that Kazuhiro Aoyama, Director of Resident Evil 3 and Planner of original Resident Evil has joined the team as Producer Associate. Code Veronica enemy designer Satoshi Nakai is also part of the project. You can also help to bring the project to life by backing it on Kickstarter as the team is looking for €180k. A stretch goal will bring on board composer Akari Kaida (Resident Evil, Dino Crisis, Onimusha 3 and Okami).
Jump inside for gameplay videos and screens.
@Megido: retarded... too much crazy anime, vs. stylish in MGS. The bosses on MGS4 were retarded, minus ocelot. he was awesome. (1 Hour ago)
These Quake betas are too short. They could at least run later into Sunday. (3 Hours ago)
The problem with MGS 2 is that you hate all the characters, and the villains are retarded. Then you beat the game in 2 hours if you skip all the codec speak. (3 Hours ago)
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (5 Hours ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (5 Hours ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (5 Hours ago)