VIDEO | Xbox One Friday, October 18, 2013 | 9:52 AM

Dead Rising 3 gameplay

Dead Rising 3 gameplay

We've been invited last week by Microsoft to check some of the launch titles of the Xbox One. We had many technical issues with the footage from the event, but we managed to more or less have some of them being watchable. So let's start with Dead Rising 3, since we never managed to get any videos from this game before. Don't expect great quality, and there is no sound.
Update: Added a second gameplay video.

Offscreen gameplay (no sound)
Offscreen gameplay #2

All comments

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Commented on 2013-10-17 17:20:15
WoW
Commented on 2013-10-17 18:11:50
I liked the music in the malls in DR2, I hope they hire the same music composer.
Commented on 2013-10-17 19:01:28
I really like the darker tone of this game, I can see this being a great co op time sink. Hopefully they find ways of keeping it from feeling too much like a grind.
Commented on 2013-10-17 19:08:21 In reply to Nietzsche
Posted by Nietzsche
I really like the darker tone of this game.
This. I'm sure they changed it because some market analysis spreadsheet said, "gritty is in! All the kidz are doin' it!"

But I liked the colourful camp of the old ones.

I'll still keep an eye out on this, though... since... well... massive amounts of zombies!
Commented on 2013-10-17 19:17:59
I miss the campy colourfulness, but this is still the one game i'd buy if i where to buy an xbone.
Commented on 2013-10-17 19:33:31
Game looks epic!
Commented on 2013-10-17 20:17:19
Framerate is very smooth, much much better than at GC.
Commented on 2013-10-17 20:28:48 In reply to Moonwalker
You should know that motion flow was activated on the TV.
Commented on 2013-10-17 20:29:02 In reply to twitchfactor
Posted by twitchfactor
This. I'm sure they changed it because some market analysis spreadsheet said, "gritty is in! All the kidz are doin' it!"

But I liked the colourful camp of the old ones.

I'll still keep an eye out on this, though... since... well... massive amounts of zombies!
Anything that looks/feels like walking dead is gonna help a game sell
Commented on 2013-10-17 20:42:36
I'm fairly sure that the tonal change had to do with the fact that they'd more to work with and show off as a result. They could add more detail, play with new lighting etc. I think that dictated the design rather than a demographic. I prefer it like this. It still hasn't lost the campy vibe of the first two either. Anyway, it needed a fresh look to separate itself.
Commented on 2013-10-17 21:05:29
meh looks ok though if I ever bought the xbox one...which wont be till you get the Kinect free and don't have to pay for it then id get this preowned
Commented on 2013-10-17 22:46:43
The jump in visuals to next gen this time is the smallest ever by far. Hard to believe after 8 years. Very disappointing.
Commented on 2013-10-17 23:02:36
Nice graphics but the animations look very wooden and last gen :/
Commented on 2013-10-18 00:34:57 In reply to Driftwood
Posted by Driftwood
You should know that motion flow was activated on the TV.
Hmmm ok. I assume that is an option on LCD screens? Still, there have been reports that the framerate was much better. I remember multiple videos from a event after GC that showed it. Well....we'll soon find out.

As for people saying this doesn't look all that special. I can see why you say that, but still....fire up Dead Rising 2 and see the big difference.
Commented on 2013-10-18 08:48:53 In reply to Moonwalker
I know that and I really hope it's true as DR3 is probably the only exclusive I'm interested on on Xbox One. That being said, many games are now presented on LCD screens with Motion Flow activated. Even Beyond last summer at Gamescom was shown that way, which could make some believe that the game was 60 fps. I think it's a shame.
Commented on 2013-10-18 09:37:58 In reply to moroboshi
I agree with you, most of us are tired of last gen graphics, and this is why I'm not that interested to get the new consoles, I will wait 2-3 years, I don't know why MS and Sony decided to release weak consoles, maybe influnced by the Wii and motion controllers? but motion control was a fad.
Commented on 2013-10-18 12:16:47
I think the graphics look very good and I like how much action is on screen, but personally I don't think I would enjoy playing this game for more than 15 minutes because the regular enemies don't seem to pose any kind of threat.

@AnthonM2)
Releasing much more technically advanced consoles just wouldn't be feasible, because the majority of console buyers won't pay more than $400 for that and a console that isn't profitable after 1 or 2 sold games is just not good business.
Commented on 2013-10-18 12:59:31 In reply to Driftwood
Posted by Driftwood
I know that and I really hope it's true as DR3 is probably the only exclusive I'm interested on on Xbox One. That being said, many games are now presented on LCD screens with Motion Flow activated. Even Beyond last summer at Gamescom was shown that way, which could make some believe that the game was 60 fps. I think it's a shame.
That's terrible. What next, pan & scan...
Commented on 2013-10-18 13:17:46 In reply to AnthonM2
Posted by AnthonM2
I agree with you, most of us are tired of last gen graphics, and this is why I'm not that interested to get the new consoles, I will wait 2-3 years, I don't know why MS and Sony decided to release weak consoles, maybe influnced by the Wii and motion controllers? but motion control was a fad.
They might get out of the consoles but 2-3 yrs the consoles will be more dated.
Commented on 2013-10-18 14:12:18 In reply to AnthonM2
yes but most of the next gen games that are out at launch and in the launch window look far far better than last/current gen which is obvious lol

look at killzone it looks years ahead of any shooter on last/current gen even killzone 2 and 3 which still look great
Commented on 2013-10-18 14:49:03
Some of you are off your rocker, seriously. These consoles are not weak or dated at all.It's just getting more demanding to produce significant jumps in the development. There's only so much you can do with a diffuse texture. Ditto with a normal map or any other mapping, and lighting in games was already almost at the apex. Save for methods like Global Illumination or even a final gather solution(won't happen), you are not going to get much better in online raster based lighting until we get consoles capable of ray tracing, which will be a very long wait. It's all about performance now, and dynamics. There's also an emphasis on better materials, which is important to how light behaves for indirect lighting, an area where some of the visual jumps will come from in time. We won't get the full productivity of these systems until devs move away from current gen and start concentrating on building brand new engines from the ground up to work with these consoles, not scalable ones like we've got currently. Then you've got money issues. Just look at the production of Ryse. It's almost the same kind of production for a big budget Hollywood VFX. There will be devs out there that just won't have access to that kind of development.
Commented on 2013-10-18 14:56:34 In reply to Lafiel
If MS and Sony didn't waste money on enhancing the stupid Kinect and Move they can affored to release more powerful consoles at $400, both companies are clueless.
Commented on 2013-10-18 16:23:38 In reply to MrWhite
Posted by MrWhite
Some of you are off your rocker, seriously. These consoles are not weak or dated at all.It's just getting more demanding to produce significant jumps in the development. There's only so much you can do with a diffuse texture. Ditto with a normal map or any other mapping, and lighting in games was already almost at the apex. Save for methods like Global Illumination or even a final gather solution(won't happen), you are not going to get much better in online raster based lighting until we get consoles capable of ray tracing, which will be a very long wait. It's all about performance now, and dynamics. There's also an emphasis on better materials, which is important to how light behaves for indirect lighting, an area where some of the visual jumps will come from in time. We won't get the full productivity of these systems until devs move away from current gen and start concentrating on building brand new engines from the ground up to work with these consoles, not scalable ones like we've got currently. Then you've got money issues. Just look at the production of Ryse. It's almost the same kind of production for a big budget Hollywood VFX. There will be devs out there that just won't have access to that kind of development.
No joke. being able utilize materials alone is a jump in my book. Getting SSS or being able to differentiate from wool and rubber based on how it interacts with the lighting will be a nice start( although this gen has gotten close, which I guess is the issue). Atmospherics and post effects go a long way too. So much has at least been touched on my this current generation.

I actually saw an Nvidia demo of realtime raytracing, but it was "just" a glass box with fluid in it. Impressive but hardly capable of being done on a full game scale. There are some interesting things coming that have to do with "faking" raytracing coming down that have ties to what MS has done with the X1 architecture and DX11.2+. There are also things using Open GL coming down. Check out the brigade2 engine. I wouldn't be surprised to see some Raytracing this generation...

Just looking at what Crytek is doing with Ryse or Guerrilla are doing with Killzone and not see that these machines are going to be great. Stop comparing their specs to PCs. They are not the same...
Commented on 2013-10-18 17:00:29
They're not weak or dated. They're weak and dated. Get it right!
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