VIDEO | X360, PS3, PC Monday, December 6, 2010 | 3:45 PM

Dead Space 2 videos

Dead Space 2 videos

Electronic Arts brings out not less than three videos of Dead Space 2. To the menu, 'the evolutions of Isaac', 'Horror and action' and we shall finish by a presentation of the multiplayer mod. All these videos are presented by the art director of the project, Ian Milham.

Evolution of Isaac
Horror & action
Multiplayer

All comments

Commented on 2010-12-06 18:52:59
Fix the PC version please. The controls were horrendous even after tweaking the graphics settings.
Commented on 2010-12-06 19:11:47
cannot wait get the CE for PS3, my must have game for next year, thanks for upload
Commented on 2010-12-06 19:30:27
looking forward to this, along with arkham city it's pretty much the only multiplatform game i know of next year that i might actually BUY *gasp*
Commented on 2010-12-06 19:31:14
Evolution of Isaac reminds me of The Dark Knight game. Maybe he'll be talking to Oracle?

Game looks cool as always though
Commented on 2010-12-06 20:12:49
Hmm, I wonder if they'll be able to keep the scares throughout the game where they couldn't in Dead Space 1. The only truly unpredictable scare in DS 1 was the Tentacle.
Commented on 2010-12-06 20:21:51
i dont think anything in dead space 1 was "scary", more a sense of consistent panic, which was only increased by the slightly clunky controls.
Commented on 2010-12-06 20:41:55
It would be great if they would use the 'dual layer tessalation' (or whatever it is called) that has been developped by nVidia. Real-time morphing using tessalation.
Commented on 2010-12-06 22:07:52
Is it me or this looks more of an Action game, rather than Horror?
Commented on 2010-12-06 23:18:21 In reply to Doggy444
Posted by Doggy444
Is it me or this looks more of an Action game, rather than Horror?
It's just you.
Commented on 2010-12-07 00:11:42
Why is it that whenever you have a very good original game that does a thing and does it very well, the people that work on the second game seem to be completely be oblivious to what made the original good?
I mean, take BS2 i.e. While technically a competent game and in most things nearly the same as BS1, it just was nowhere near as good. And then they throw it the completely unneeded MP. Is there some completely batshit mental manager somewhere that insists on multiplayer even if it makes absolutely no sense?

I suppose I should wait and see but the info that they seem to release for this seems to tick all the boxes similarly to all those other failed sequels.
Commented on 2010-12-07 04:04:48
Bioshock 2 was handed to a different team who probably had a strict window to get it out by in order to capitolise on the success of Bioshock.

This ofcourse also has a different team attached..but are pushing to make it more accessable rather than rushing a sequel out as the first dead space didnt sell in huge numbers.
Commented on 2010-12-07 06:13:08
Saying scares is a bit too extreme. It's more suspense than anything
Commented on 2010-12-07 18:26:22 In reply to Tinks
Posted by Tinks
Saying scares is a bit too extreme. It's more suspense than anything
All about the sound, the only scares came from back attacks when the danger sound didn't kick in and I was caught off-guard. More a B-Rated Horror game, than a Psychological one.

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