Deep Silver has announced today Nail'd, an arcade racing game featuring all-terrain vehicles. The game is developped by Techland for Xbox 360, Playstation 3 and PC and is expected to launch in the fourth quarter of this year. Press release and screenshots inside. Update: Added a trailer.
Deep Silver offers all-terrain arcade racing with altitude in its new multiplatform game
Deep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, today announced the first details regarding its arcade racing game nail'dTM and unveiled a dedicated website at www.naildgame.com.
nail'd is truly a hellish ride. No other racing game has ever featured such differences in altitude! Only those who master daring jumps into unknown depths at ultimate top speeds stand a chance to win the challenging action races in nail'd. Steep slopes, suddenly appearing obstacles and surprising turns in the track demand sharp reflexes, requiring players to give their all. Through its insane bursts of speed, "nail'd" will catapult you from one adrenalin boost to the next.
In a tournament, players will charge through diverse geographical track settings, e.g. between the redwood trees and sheer granite mountain faces of Yosemite National Park.
Players in nail'd get to choose between various vehicle classes, including motorbikes and quads. Once they have picked their wheels, it's time to hit the track and prevail against challenging AI opponents. A compelling soundtrack by well-known bands helps to urge you on to do your very best.
Moreover, a multi-player mode allows you to secure one of the top ranks in the leader boards of global online tournaments.
nail’d, developed by Techland, will be released for PlayStation®3 computer entertainment system, the Xbox 360? video game and entertainment system from Microsoft and Windows PC. The worldwide launch of nail'd is targeted for the 4th quarter of 2010.
@rayy: Playing in my prefered viewpoint make it more fun for *me* - remember this is me and my opinion. (7 minutes ago)
problem with such platforms is they will only work with software where they can extract motion data, and having no standards there, they have build support for each individual game. (2 Hours ago)
@MrWhite: gotta untwist those cords (2 Hours ago)
What I want to know is, what if the game glitches? (3 Hours ago)
It's a strange thing. I reckon being tossed around physically like that would help with certain sims, though. If not, yeah, you're projectile vomiting all over the gaff. LOL that would be hilarious. (3 Hours ago)
@MrWhite: I mean, part of the problem I've experienced is when you move without moving. I can feel my head go "Whoa! What's going on here?! I didn't send the signal to move!" (3 Hours ago)
@GriftGFX: Locomotion. Wouldn't that help making your mind believe what its seeing a bit more for motion sickness? (3 Hours ago)