About the game
- Colin McRae: Dirt 2
- X360, PS3
- Published by Codemasters
- Developed by Codemasters
- French release: Available
- US release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Using an Xbox360-wheel BlimBlim?
Blim, sorry for getting off topic. Have you played Shift and if so are we going to get any videos. I'm dying to see a replay for that.
Amazing graphics.
Using an Xbox360-wheel BlimBlim?
I love how when the replay camera gets jostled, we get video scrambling/bad reception, to make it more real world... and not just a CG camera. Very nice subtle touch Codies.
I love how when the replay camera gets jostled, we get video scrambling/bad reception, to make it more real world... and not just a CG camera. Very nice subtle touch Codies.
Lack of track variety also seems to be a problem. Not a big fan of how everything looks so damn similar.
In regards to wishing this game handled more like Ralisport challenge, I think it might be a bit of a nostalgia factor because I watched some youtube videos and it looks so arcadey. I remember the rali games being a blast too but I don't think I'd like arcadey controls like that in this. Maybe it's because in Rallisport challenge even though it was arcadey there was no handling assisting going on, where whenever I play the demo for Dirt2 I feel I can perceive (though I could be totally wrong) some assisting going on, helping you through the corners a bit which isn't cool.
When I talk about Ralisport Challenge, I don't mean that it's less arcadey than Dirt 2, I just meant that it just felt better than Dirt 2. The overall feel of the car on different surfaces just felt really "right" to me in RC, while in Dirt 2 it just doesn't have the same good feel to the controls.
I don't know if it's an assist thing or what, but the gameplay in the demo just seemed off to me. The corners and braking just don't have that fun "feel the car talking to you" vibe that most great racing games provide.
Sorry for a lack of better wording :-(
Something feels off, but it's still cool.
I know what you mean, I wish this game would handle more like Flatout 1, where it really felt like you were the alpha and omega of control.