Bandai Namco announced its partnership with developer Larian Studios to bring the great and acclaimed RPG Divinity: Original Sin 2 to PlayStation 4 and Xbox One this August. New trailer inside.
MULTIPLE AWARD-WINNING RPG DIVINITY®: ORIGINAL SIN 2
COMING TO XBOX ONE AND PLAYSTATION 4 IN AUGUST 2018
Collaboration Between BANDAI NAMCO Entertainment and Larian Studios Will Take Players on a Fantastic Adventure to Experience a Highly Popular Role-Playing Epic
SANTA CLARA, Calif., (April 5, 2018) – Leading video game developer and publisher BANDAI NAMCO Entertainment America Inc. today announced that DIVINITY®: ORIGINAL SIN 2, the award-winning, BAFTA nominated role-playing-game (RPG) from Larian Studios is coming to the Xbox One® and PlayStation®4 computer entertainment system in August 2018. Following the game’s incredible success in 2017 as Metacritic’s highest scoring PC game; BANDAI NAMCO Entertainment America Inc. and BANDAI NAMCO Entertainment Europe, in partnership with Larian Studios, will bring DIVINITY: ORIGINAL SIN 2 to console players, taking them on an adventure that will enable players to go anywhere and do anything in one of the deepest RPG worlds ever created.
DIVINITY: ORIGINAL SIN 2 gives players the freedom of a sandbox RPG, encouraging improvisation and experimentation, with rules made to be bent rather than followed. The game takes place in the world of Rivellon where players can go anywhere, talk to anyone (living, dead, or non-human), and fully interact with the game world like no other RPG. The game features six unique origin characters with full-fledged backstories, personalities, and questlines: Red Prince, a haughty but heroic lizard noble; Sebille, an elven assassin; Lohse, a possessed musician; Ifan ben-Mezd, a mercenary ex-soldier; Beast, a rebel-turned-pirate dwarf; and Fane, an undead member of the long-forgotten Eternal race. Console players diving into the world of DIVINITY: ORIGINAL SIN 2 for the first time will enjoy a user interface tailored for console play in both four-player online co-op and two-player split-screen co-op modes. Additional content updates and extra features will be announced in the weeks and months leading to the game’s launch later this year.
“DIVINITY: ORIGINAL SIN 2 is undoubtedly one of the most groundbreaking and extolled RPG experiences of recent memory, with both critical acclaim and a highly passionate fan base.” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “We’re excited to work with the talented team at Larian Studios to provide this captivating epic RPG experience to console gamers, inviting them to discover all of the game’s intricacies and enjoy all of the incredible adventures in the world of Rivellon.”
“It was very important to us to have DIVINITY: ORIGINAL SIN 2 distributed by a team that understands how to bring RPGs to a broad audience.” said Swen Vincke, Founder and CEO of Larian Studios. “With Dark Souls and The Witcher, BANDAI NAMCO Entertainment demonstrated they know how to do exactly that and so I’m very happy we’ll have their support.”
Development of DIVINITY: ORIGINAL SIN 2 began with a successful Kickstarter campaign in August 2016, raising over $2 million from more than 40,000 backers. The Xbox One and PlayStation 4 versions of DIVINITY: ORIGINAL SIN 2 will be available physically and digitally in the Americas in August 2018. To learn more about the game, please visit: <6fe7>http://larian.com/,6fe7> or see the game in action at <6fe7>https://www.youtube.com/user/LarianStudios,6fe7> or follow the Larian development team on Facebook at https://www.facebook.com/LarianStudios/
It goes away, like. I suppose that's why ipd is important. (2 Days ago)
@toelessfoot: Eyes? What about brains? I've heard stories of side effects like some people not feeling like their hands were their real hands in real life. Distance judgement problems etc (2 Days ago)
@MrWhite: Hopefully only using vergence on current VR isn't messing up our eyes lol (2 Days ago)