Larian Studios' acclaimed RPG is coming to PlayStation and Xbox One. Divinity: Original Sin Enhanced Edition will also hit PC/Mac/Linux and will be free to everyone who owns the original game. This edition comes with a reworked story, new ending, news quests and characters, reworked visuals, local coop and more. Details inside.
Today we are very excited to announce Divinity: Original Sin Enhanced Edition for PS4 and Xbox One as well as PC, Mac, SteamOS and Linux. This isn't just some patch or minor content update to the game you all know and (hopefully) love; it's a whole new experience! With controller support, local co-op with split screen, fully voiced characters, a totally reworked story (with a brand new ending), and much more, we're very proud to finally be able to share what we've crafted here at Larian.
In the update video below, Swen reveals a little more about the fantastic new features you can look forward to in Divinity: Original Sin Enhanced Edition.
We've also included controller support on PC, so now you can kick back and explore Rivellon from the comfort of your sofa with Steam's Big Picture. We've put a lot of effort into streamlining the experience and have designed a slick, new UI that makes playing with a controller just as intuitive and fun as playing with mouse and keyboard.
As well as local co-op, split screen and controller support, the Enhanced Edition also features:
• All characters are now fully voiced by AAA-voice actors
• New quests, new characters, and new content
• Entirely new gameplay modes and character builds
• A heavily rewritten story with a brand new ending
• Massively reworked visuals and sound effects
• And much more to be announced in the coming months!
A Gift For Our Fans
In appreciation of all the fans who helped make Divinity: Original Sin the success that it was, the Enhanced Edition will be completely free to everyone who owns Original Sin. This is a reflection of our immense gratitude to all of you. We deeply appreciate your support, and the feedback we received from you helped us create and polish this game into something that we're extremely proud of.
A Whole New Game
Divinity: Original Sin Enhanced Edition is a completely separate game: not an update to Divinity: Original Sin. Both games will remain available on PC and Mac, and it is important to note that they are totally different entities, so if you've already bought Original Sin you'll see separate listings for Divinity: Original Sin and Divinity: Original Sin Enhanced Edition in your Steam Library. This means that saved games can't be transferred from Divinity: Original Sin to the Enhanced Edition. This is largely because of the technical changes we've made to how the game looks and feels, but the story has also been rewritten so heavily that most saved games would no longer be compatible with the plot. (After all, it wouldn't make sense to load a game in which you're halfway through a quest line that's been replaced with something different.)
From the very first day of production, we designed the Enhanced Edition to be optimized for DirectX 11 graphics. For our Windows players, this means that Divinity: Original Sin Enhanced Edition will require a 64-bit system and a graphics card with DirectX 11 hardware support. However, both editions of the game will remain available to everyone on Steam, so Windows players with 32-bit systems and DirectX 9 will always be able to play Divinity: Original Sin.
When Can We Play?
As Swen says: "When? When it's ready!" We are committed to giving you the best possible experience and we will not compromise on quality, so it's going to take as long as it'll take. But watch this space, the release date is coming soon!
Are You Ready For E3?
We are! At E3 we'll be sharing much more about Divinity: Original Sin Enhanced Edition's features and gameplay, including the much-anticipated new modes of play.
Then check out Swen’s blog. He talks about how we came to make the Enhanced Edition and why it’s such an important part of our future plans. In the mean time, if you want more about what we're up to, check out our forums, and follow us on Twitter, Facebook or YouTube.
Activision isn't too much better, with the exception of Blizzard games. Ubisoft is maybe adapting better. (8 minutes ago)
I think publishers can miss the plot a bit too. I think EA is stuck between chasing trends and being stuck in sorta old ways. They need to figure out this market. (8 minutes ago)
and it would work on consoles too. Elite Dangerous with it's advanced controls were still able to work reasonably well on a gamepad. Giving the game a dynamic campaign built around story elements. (10 minutes ago)
I think giving one publisher exclusive rights to the license was probably a mistake. Sorta putting all your eggs in one basket. (10 minutes ago)
a flight sim background (Lawrence Holland). But i can't imagine disney/ea being interested in doing a game like that (13 minutes ago)
Another kind of SW game i'd love to play is a space-sim kind of game. sorta like a modern take on Tie-Fighter (or the X-Wing series in general). Those were games developed by a team that came from.. (15 minutes ago)
I definitely worry about the focus testing approach they take and the appeal to everyone thing, but I'd also love to hear more from insiders. (19 minutes ago)