Capcom has release screenshots for Ninja Theory's Devil May Cry as well as details on Dante and his weapons.
DmC’s Dante is a young man who has no respect for authority or indeed society in general. Dante knows that he is not human, but also that he is not like the demons that have tormented him throughout his life. Caught between worlds, he feels like an outcast.
Dante grew up in various institutions, orphanages, youth correction facilities and foster homes but these were mostly operated by demons and often resulted in torture and violence. Dante has therefore developed a deep hatred of demons and authority in general but tries to stay incognito. He sides with the little guy, the victims of what he sees as an unfair society.
• Rebellion and Ebony & Ivory
In Game: The Rebellion sword was given to Dante by his father Sparda as a weapon with which he could protect himself against the demons that hunt him. How Dante came in to possession of Ebony and Ivory or where they come from is unknown.
— Design Ethos: The design philosophy behind both Rebellion and Ebony & Ivory is to create the impression that they were crafted a long, long time ago and since their creation they have sent innumerable demons to their doom.
Ebony & Ivory have straight, clean looking barrels that make them look like contemporary firearms, while the addition of ornate embossing is used to give the guns a feeling of mystique and uniqueness. As you move into the grip you can see that the guns have a more fluid, liquid-like look that adds further mystery and a demonic flavor to their design.
Rebellion is designed to look like a powerful sword, with the detailing in the handle giving it a feeling of historical significance coupled with a demonic heritage. The same design ethos that was used for the Ebony & Ivory grips is also true for Rebellion’s hilt, making the weapons match stylistically.
At least it's not a Outlast clone which at first glance it sure seemed like it. (1 minute ago)
I just watched ACGs review and he said only the monsters are just standard, nothing special, but the humans are. Kinda wish this had zombies. (2 minutes ago)
The game looks *nothing* like Resident Evil 1. I'm not bashing the game, but give me a break. (3 minutes ago)
so yes, it isn't third person pre-rendered backdrops. it's the closest thing the series has come to to that for a while. some are saying it's the best RE yet. (6 minutes ago)
@Sdarts: most say its a return to form. that its the first RE in a long time to capture that RE1 vibe while maintaining decent controls. (7 minutes ago)
It couldn't be farther away from 6 than this, which is a really really good thing. (11 minutes ago)
@KORNdog: Lots of positive reviews yeah. IGN says VR is especially great for aiming and they say nothing about lesser graphics. So the way it looks without VR is the same as with VR? (13 minutes ago)