IMAGES | PC, PS4, Xbox One Thursday, February 4, 2016 | 5:00 PM

DOOM launching on May 13th

DOOM launching on May 13th

Bethesda has unveiled the worldwide release date of DOOM: May 13th 2016. Two new screenshots, there's a new gameplay trailer but unavailable outside Youtube. We'll try to get it in high quality for you but no promsises as Bethesda seem to have ditched HQ videos for the press.

All comments

Commented on 2016-02-05 08:15:23
THIS I WANT!
Commented on 2016-02-05 15:08:18
The new Trailer is amazing...

https://www.youtube.com/watch?v=ybo30QlSk64
Commented on 2016-02-05 15:45:39 In reply to b0vril
AWESOME! Can't wait to see it here in proper resolution. :-)
Commented on 2016-02-05 16:41:20
Lol, that revenant statue is kinda cool. I feel bad for actually wanting it, as i generally hate these sort of collectors boxes. Also i should learn from past mistakes as the statuette from Witcher 3 looked like complete shite.
Commented on 2016-02-06 14:48:35
It better have proper oldskool PC online support.. Meaning deathmatch on dedicated servers (please let us host our own) and a serverbrowser etc.. And maybe a mapeditor aswell so the community can make it's own custom maps again? Thank you!
Commented on 2016-02-06 15:46:10 In reply to Inflatable
Posted by Inflatable
It better have proper oldskool PC online support.. Meaning deathmatch on dedicated servers (please let us host our own) and a serverbrowser etc.. And maybe a mapeditor aswell so the community can make it's own custom maps again? Thank you!
Map editor is there out of the box. It's called 'Snapmap'. Whether it's any good remains to be seen, but it certainly appears to be very intuitive.

https://www.youtube.com/watch?v=5wQD9gO1tB0

More than likely we'll see a complete rendition of the original two games in next to no time with the modern engine, which is great. The game should be very moddable, although I'm not sure about enemy models. The damage they take seems to be very dynamic, so that could possibly pose some problems with custom meshes.
Commented on 2016-02-06 16:54:10 In reply to MrWhite
Posted by Inflatable
It better have proper oldskool PC online support.. Meaning deathmatch on dedicated servers (please let us host our own) and a serverbrowser etc.. And maybe a mapeditor aswell so the community can make it's own custom maps again? Thank you!
Just play UT instead of this console game. SnapMap is a joke. There's no mod support.
Posted by MrWhite
More than likely we'll see a complete rendition of the original two games in next to no time with the modern engine, which is great. The game should be very moddable, although I'm not sure about enemy models. The damage they take seems to be very dynamic, so that could possibly pose some problems with custom meshes.
Very moddable? It's the first id software game ever without an SDK. It's the opposite of very moddable.
Commented on 2016-02-06 19:48:36
Im mainly interested in this for the single player. Im hoping for a sort of painkiller type crazy action romp. But well see when telease comes around i guess.

Mapmakers on consoles, what a joke. I imagine Inreal is the way to go if you want to make maps for an arena shooter.
Commented on 2016-02-06 19:51:50 In reply to Megido
Posted by Megido
Im mainly interested in this for the single player.
Same.

Im hoping for a sort of painkiller type crazy action romp.
So... you didn't watch any of the trailers?
Posted by Megido
Mapmakers on consoles, what a joke. I imagine Inreal is the way to go if you want to make maps for an arena shooter.
Unreal is the way to go if you want to play an online arena shooter :)
Commented on 2016-02-06 21:53:34
I only saw the old trailer where everything was grey. But the action looked alright in that trailer.
Commented on 2016-02-06 22:23:40
Some things are blue now. There are a disproportionate amount of WIP shells to finished maps.. but they're all playable and there are something like 18 DM maps in rotation on most servers. The prototype is very playable. It's getting easier to recommend. Visual development is only complete on a small handful of maps.

There are very few players currently too but there's always enough to get a few servers going.
Commented on 2016-02-06 22:26:53
I was talking about doom, got ut installed though ive only played a little bit.
Commented on 2016-02-06 22:28:27
Oh.. I think the action in the doom footage I've seen so far looks pretty dull personally. A lot of single engagements and a lot of cinematic melee bs.. I'm really skeptical but it's hard to deny the appeal of the monsters and the guns and stuff.

I feel like Machine Games set the bar pretty high with Wolfenstein. People love that.
Commented on 2016-02-06 22:57:37 In reply to GriftGFX
Posted by GriftGFX
Unreal is the way to go if you want to play an online arena shooter :)
Reflex looks promising for an arena shooter.
http://store.steampowered.com/app/328070

The newest trailer of Doom makes it look like it only consists of "cool" scripted takedowns. Hope the trailers gameplay doesn't reflect the final game.
Commented on 2016-02-06 23:02:10
I really hope they decide to revive Quake at some point. The thing i'm not huge on in UT is the weapons. Q3 just had a simple set of weapons, each with it's own clear function and niche, and it felt pretty straight forward.

Ah well, what little i've played of UT so far has been fun still, so it's all good i guess.
Commented on 2016-02-07 00:02:18
That guy is flying and he has no ass. There are other concerning things too, but I can't get past the fact that he's got no ass.
Commented on 2016-02-07 00:23:41 In reply to asdfg
Posted by Megido
I really hope they decide to revive Quake at some point. The thing i'm not huge on in UT is the weapons. Q3 just had a simple set of weapons, each with it's own clear function and niche, and it felt pretty straight forward.

Ah well, what little i've played of UT so far has been fun still, so it's all good i guess.
The weapons are one of my favorite things about UT. I love that most of them have more than one function and I feel like they're mostly straight forward. They're sorta similar archetypes as the Quake weapons. I think it has one of the best shotguns and sniper rifles in the genre. I really love their approach to movement too. It's not quite as fast as Quake (not even excluding strafe jumping), but once you implement advanced movement (dodge/slide spam) it becomes very fast and very fluid.

I just don't have much confidence in id anymore. They don't even know how to handle Quake Live. I'm putting all my eggs in the Unreal basket at this point. I feel like it has the best shot at offering a legitimately solid, legitimately oldschool arena experience. I actually feel like it's pretty close to delivering that already and it's mostly a bunch of untextured WIPs.
Posted by asdfg
Reflex looks promising for an arena shooter.
http://store.steampowered.com/app/328070
Reflex does look cool. Very fast game. It's audience is as small as the UT prototype :|
Commented on 2016-02-08 01:16:18
I'm excited about this. But its exclusively for the single player portion. Playing the beta made me lose faith in that element of it tbh. Boring would be the word i'd use to describe it.

About the game


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