While Miguel is preparing a good number of videos of the PC version of Dragon Age: Inquisition, we felt we could use our fiber connection to propose a quick extract running at 1080p/60fps. This video was captured thanks to our new capture PC with most graphical options set to ultra (except for tesselation, which we safely lowered at high only). During the first part, you'll see MSAA2x in action while the last part set in the open environment we showed in our GSY Live forced us to deactivate MSAA and only use post-processing antialiasing. Note that in-game cutscenes are oddly choppy and unfortunately capped at 30 fps.
Rig we used to play the game: i5 4670K @ 4.0 GHz, 8 Go RAM, Windows 8.1 64, Nvidia Geforce GTX 970 Gigabyte OC.
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (2 Hours ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (2 Hours ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (2 Hours ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (2 Hours ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (2 Hours ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (5 Hours ago)
put and end to corridor/cinematic/c utscene/qte/playforyousoyouwon'tmissathi ousoyouwon'tmissathing ng experiences, and start to see more games like Prey/BotW and the sort. Nuts&Bolts is an awesome game, as well. We need N&B2 (7 Hours ago)