Capcom's RPG Dragon's Dogma: Dark Arisen will hit PC in January 2016 has announced the publisher. Priced at $29.99 it comes with the original game and all the additional content from its sequel.
DRAGON'S DOGMA™: DARK ARISEN COMES TO PC THIS JANUARY
Critically Acclaimed Dragon's Dogma™ Series Makes Western Debut on PC
London, UK. -- September 8, 2015 --Capcom, a leading worldwide developer and publisher of video games, today announced that the acclaimed open-world action RPG Dragon's Dogma(TM): Dark Arisen will be coming to PC on January 15, 2016. Initially released for consoles, Dragon's Dogma: Dark Arisen contains all the content from the original Dragon's Dogma(TM) plus the additional content from its sequel including the Bitterblack Isle area, challenging new enemies and quests, and additional high level weapons and armour sets, making this the ultimate franchise experience for PC players. The title will be available to purchase globally on digital PC platforms for MSRP EUR 29.99 / GBP 24.99 / $29.99 and at retail outlets across Europe.
Dragon's Dogma: Dark Arisen for PC will present stunningly high resolution graphics with increased fidelity. The game also includes full Steam platform support with Achievements and the ability to play using both Xbox 360 and Xbox One controllers, plus the traditional keyboard and mouse control scheme are all available for players to customise the way they play.
Set in a huge open world, Dragon's Dogma: Dark Arisen presents an exhilarating and rewarding action combat gameplay experience. Players embark on an epic adventure with three AI companions, known as Pawns. These partners fight independently, demonstrating prowess and ability that they have developed based on traits learnt from each player. PC users can share these Pawns online and reap rewards of treasure and tips and strategy hints for taking down the terrifying enemies. Pawns can also be borrowed when specific skills are needed to complete various challenging quests.
Once you get immersed in what you're doing. By the end of it I really saw nothing wrong with a lot Poly Lara running around a realisticly rendered world at all. (3 Hours ago)
It's maintained the realistic proportions and movements of modern Lara. But combined them with an aesthetic that was classic (albiet polygonal) it's weird how you stop noticing those visual diffences (3 Hours ago)
But it's still more recognisably "tomb raider". I played half of rise of tomb raider with the classic polygonal Lara model and that was a good compromise. (3 Hours ago)
@MrWhite: I think there's still a bit of a jarring visual thing between the silicone sex doll proportions of Lara and the realistically realised world she's running around in. (3 Hours ago)
SFV is a very good game. I'm glad Capcom stuck with it despite the rocky start. (3 Hours ago)