VIDEO | PS4 Friday, September 13, 2013 | 5:00 PM

DriveClub: Dusk racing in Chile

DriveClub: Dusk racing in Chile

DriveClub is back with another super high quality video, showing this time a timed race on top of a Chilean mountain, at nightfall. Another great way of admiring the lighting, the reflections (check the dashboard reflections on the windows!), and also that the aliasing is now much less of an issue than it was on the previous videos (and it will get better, see the info post inside the news). This is shaping up very nicely, for sure!
Update: The version sent by Sony was in a strange resolution, I've reencoded it to 1080p.

From the Playstation blog

13 things we’d like you to know about this video:

1. If you’d like to see a version of the video with significantly higher image quality than shown on YouTube (and a closer representation of how the game looks on PS4), you’ll be able to download the 1080p video online soon.

2. The time of day is accelerated by x60, which is why the video covers from 6pm – 9pm in Chile in just three laps. Accelerating the speed of time is something you can choose to adjust before you race and it’s also why the sunlight disappears so quickly at 1:58. :-)

3. Design Director Paul Rustchynksy is the driver. He’s using a Thrustmaster “T80 DRIVECLUB Edition” wheel, which explains why his last lap (in first person racing view) is the fastest.

4. The video was captured in one take from a version of the game still in development. Optimisations to the visual quality of the game are made every day, so while there are lots of impressive details on show you may also spot some things we’re still working on – like improving the anti-aliasing for certain assets and making sure that nothing pops in to view.

5. We decided to show this time trial event with on-screen display disabled, because lots of people wanted to see this and it’s something you can choose to configure in the game. We noticed that when we did this, the game still plays the sound effects for Overdrives, so we’re fixing this.

6. Not only do we model every car in staggering detail inside and out, we go to great lengths with the environments too. Check out the observatory tower at 1:47 and 2:37!

7. The way that we have captured each car’s distinctive audio is evident here because we’ve disabled the in-game soundtrack music, but we’ve actually just made further improvements to the quality of the audio in the game today (and fixed the backfire so that you can hear it properly on the Audi R8 V10 Plus), so it’s still getting better.

8. All lights illuminate the environment authentically. The dashboard fully illuminates, so you can see the glow of the buttons in the control panel above the rear-view mirror and you can see the reflections in the windscreen and the driver’s window. Similarly, you’ll notice that the brake light illuminates the car’s active spoiler in the first two laps. Hopefully this will draw your eye away from the glitch with the car’s tyre smoke (which is missing) and excessive anti-aliasing on the Audi’s bevelled rear window frame… which we are of course still developing.

9. The reflector lights (cats eyes/snake eyes) on the safety barriers surrounding the track reflect light authentically too. You can see this most clearly at 02:30.

10. Ghost cars (and opponent cars) are all fully realised in the rear-view mirrors, but there’s currently a small glitch that makes them render incorrectly when the sun goes down. This will be improved by launch.

11. The crowds release balloons throughout the race. The balloons should react authentically to the wind and light up correctly at night – and appear less frequently too – but the game is still in development after all.

12. There’s a tiny portal to another dimension (aka a glitch in the world) at 0:32. We’ve fixed it in the game already.

13. The sky is clear of clouds so that you can see the stars twinkling up above. This won’t always be the case; you can choose how clear or cloudy the sky is when you set-up a race and it will be uniquely generated every time. On the occasions when the fog rolls in and you can only see the tips of those mountains in the distance… and the cars in front are casting long shadows towards you as the sun rises or sets on the horizon… and you’re breezing through it all 150mph… it’s utterly sensational!

Timelapse Chile Audi R8 (Beta version)

All comments

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Commented on 2013-09-13 17:01:10

"Fichier inconnu / File Unknown"
Commented on 2013-09-13 17:02:07
it will be fixed in no time :D
Commented on 2013-09-13 17:03:30
God damn! Screenshot looks awesome! Please fix the video! :P
Commented on 2013-09-13 17:03:38
Fixed, sorry about that.
Commented on 2013-09-13 17:04:45 In reply to BlimBlim
No bother! keep up the good work
Commented on 2013-09-13 17:07:28
Cheers Blim! That lighting/sky looks amazing! Cannot wait to try this out :D
Commented on 2013-09-13 17:11:07
looks nice enough, especially in-car. but it made it look boring. maybe when we see some actual competative racing with other cars it'll look more exciting. but that, put me off more then anything.
Commented on 2013-09-13 17:20:02
Some more info on the video. Was worried when I noticed the lack of strong anti-aliasing, but they are sorting that out :)
Commented on 2013-09-13 17:20:25
Sweet so there is a bonnet cam like Gran Turismo. This pleases me.
Commented on 2013-09-13 17:21:48
All the jaggies make this look very rough. I know they claim to have this fixed but at this point ifeel they are doing more harm than good putting up dated videos making the game look far from finished. November is really damn close for a game looking like it has a good amount of work left. As Korn said the lack of other cars on track also really hurts this games appeal or rather lack there of.
Commented on 2013-09-13 17:27:54 In reply to GFreeman
Posted by GFreeman
Some more info on the video. Was worried when I noticed the lack of strong anti-aliasing, but they are sorting that out :)
that covers my only issues visually tbh. aliasing and pop-up. now just a wait and see situation in regards to the 60fps...
Commented on 2013-09-13 17:46:13
This and MGSV have the most natural looking lighting of next gen so far.
Commented on 2013-09-13 17:48:07 In reply to BlimBlim
Blim - what rez was the original in?
Commented on 2013-09-13 18:00:05
Wow, sky colors and lighting are gorgeous!
Commented on 2013-09-13 18:11:38
Oh. My. Fuck.
Commented on 2013-09-13 18:18:21 In reply to Punkster
Absolutely amazing . those details are great!!!
Commented on 2013-09-13 18:21:59
Too bad the reflections of the interior bits in the windows isn't a proper reflection. Notice that the gauges in the reflection don't have moving dials; or dials at all for that matter.
Commented on 2013-09-13 18:52:02 In reply to Nietzsche
Posted by Nietzsche
All the jaggies make this look very rough. I know they claim to have this fixed but at this point ifeel they are doing more harm than good putting up dated videos making the game look far from finished. November is really damn close for a game looking like it has a good amount of work left. As Korn said the lack of other cars on track also really hurts this games appeal or rather lack there of.
This is the best looking video they've released, looks pretty good here IMO. Aliasing is still there but its not as bad
Commented on 2013-09-13 19:17:07
Looks great. This game will PROBABLY look amazing once it's done. Similar to the Motorstorm E3 to Motorstorm Final jump :O
Commented on 2013-09-13 20:12:02
Everytime I see this game it looks more and more unimpressive to me. Graphically this game could be confused as a current gen title, it looks that lack luster. Gameplay wise these videos just don't do it. Why should I get excited about seeing ghost cars on a track with one car? Overall, it comes off as a rushed title that isn't doing anything well.
Commented on 2013-09-13 20:25:50
Sorry, but not impressed. There is another racer out there that looks a lot better. Please don't start a fanboy war over this. The aliasing must be sorted out completely, not just a little, because it sticks out horribly. The track is pretty empty, so don't know why I read there is an incredible detail level. Why is there so much pop-in? The PS4 has plenty of memory, so that is not where the bottleneck is. It's so close to launch, I did not expect to see this.
Commented on 2013-09-13 20:28:12
All they ever show of this seems to be ghost races.. its got to the point now where it makes you wonder just how stable the framerate is when in actual races with AI cars.

Graphics obviously don't look current gen, but cant say I get any "wow" facture from them yet either.
Commented on 2013-09-13 20:37:54 In reply to timotim
I agree with you, it looks like a PS3 game, and I was hoping for a sequel to Motorstorm Apocalypse, much more interesting than this.
Commented on 2013-09-13 21:18:46
The Draw distance, lighting, polycount, and trackside detail are spiffy, imo. The Aliasing is worrying, as well as lack of other cars. This shouldn't be running at 30fps. hell, Beyond not needing to calculate AI on ghost cars, you don't have to calculate lighting, collisions, etc either.

As a first party title you would think it would have much of this sorted. Game still looks like fun to me, but NFS( a more comparable racer) is smoking it right now...
Commented on 2013-09-13 22:33:54 In reply to droezelke
The day/night transition makes it beautiful. I like country side tracks, layout is great. I hope they have lot of these along with city tracks
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