The expansion for Dying Light teased a days ago has a name now: The Following. Check the first screenshots inside. The map from this story-based expansion pack is "the same size as all the previous maps combined". It will be free for season pass holders, more details after Gamescom.
Dying Light: The Following Announced | More at Gamescom
July 29th, 2015 – Wroclaw, Poland/ In last week’s "Half a Year with Dying Light" video, Techland teased drivable all-terrain dirt buggies for Dying Light. Today Techland has confirmed that it is indeed working on Dying Light: The Following – a feature-heavy, story-based expansion pack.
“For Dying Light: The Following we’re adding a number of bold game-changers to create one massive expansion. Something big that will give the game a brand-new flavor. The new map alone is the same size as all the previous maps from Dying Light combined, so there is a lot we’re packing in here.
We also kept a close eye on player feedback to help tailor what we’ve created here. Hopefully people will see that this new expansion is first and foremost, for the fans.”
– Tymon Smektala, producer, Dying Light: The Following
Techland announced that Dying Light: The Following will be available for purchase separately but will also be made free to all Season Pass holders. The expansion pack is set to be showcased behind closed doors at Gamescom next month, with a full public reveal following shortly after.
The game doesn't have to rely on cheap jump scares normally associated with traditional game design in VR. The immersion just does it automatically. It's something a normal TV can't compete with. (16 minutes ago)
the game should come with a warning and a disclaimer should you decide to play it in VR. As soon as you're there, it's extremely uncomfortable, even if nothing is happening. (18 minutes ago)
@alimokrane: Trust me on this, if immersion and horror is the aim here, and it is, then first person and VR makes perfect sense. I'm not joking when I say this... (19 minutes ago)
@alimokrane: The demo is tame compared to what I seen in the first 45 minutes. The atmosphere got ramped up big time, and don't be thinking you're safe behind closed doors or walls. (20 minutes ago)
@MrWhite: I know people prefer VR or first person view but if they were to patch 3rd person view, my life would be complete. (20 minutes ago)
Light and shadows, as well as sound, play a massive role in the design of the game. I'm confident it'll be a return to form. (21 minutes ago)
@MrWhite: True. I still havent got over how scare the RE7 demo was... crickey! (22 minutes ago)