Konami today announced that Castlevania: Lords of Shadow will be released in 2010, they also unleashed a bunch of images. The game is a collaboration between Mercury Steam and Kojima Productions to be released on Xbox 360 and Playstation 3. Update: Trailer added.
Konami press release:
Konami Digital Entertainment GmbH has used the Electronic Entertainment Expo (E3) event in Los Angeles to premiere the first footage of a brand new Castlevania title: Castlevania: Lords of Shadow. Developed by Madrid-based Mercury Steam, the game also marks a ‘dream’ development collaboration with Konami’s lauded Kojima Productions studio, led by Hideo Kojima.
Castlevania: Lords of Shadow will be released in 2010 for PLAYSTATION®3 and Xbox 360 and will open a new era for the Castlevania mythology. Konami has worked to take the long-running series in brave new directions with a fresh and radical re-imagining, and the result is an epic tale of love and loss that befits the series.
Shown previously as Lords of Shadow in summer 2008 with a short teaser, Konami has kept under wraps its intention to radically take the Castlevania myth in a bold new direction until now. Konami has used E3 to showcase what it considers one of its most ambitious and innovative titles to date and reveal how it will present Castlevania to a wider audience of players hungry for genre-defining entertainment.
Castlevania: Lords of Shadow takes place at the end of days. The Earth’s alliance with the Heavens has been threatened by a dark and malevolent force – the mysterious Lords of Shadow – darkness reigns the world. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil roam free wreaking chaos and death upon the living.
Gabriel is a member of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead she realises the horrific truth of what is at stake and guides Gabriel to his destiny – and hopefully salvation for the world… but at what cost?
Thus, Gabriel must travel the destroyed world, defeating the evil tyrants in order to use their powers to bring balance back to the world. Armed with the versatile Combat Cross™ – the world’s last hope must encounter the three factions of the Lords of Shadow and end their unholy rule.
Mercury Steam has created a rich, open game world that traverses snowy mountain ranges, Gothic castles, and undead-strewn wastelands in a devastated Southern Europe during the Middle Ages. The production is being overseen by the European Product Planning office with advice and support from Kojima Productions. This multi-cultural dream collaboration will move the Castlevania brand to a whole new level, with rich storytelling, innovative gameplay and state-of-the-art technical elements brought together to form a revolutionary new direction for a modern 3D fantasy action epic.
Konami is premiering Castlevania: Lords of Shadow with a stunning trailer detailing the expansive nature of the game and its unique combat elements. It will also introduce the game’s stunning voice acting cast, with Gabriel voiced by Robert Carlyle (28 Weeks Later, Trainspotting, The Full Monty), and Patrick Stewart (X-Men, Star Trek: Next Generation) as the mysterious Zobek. Natasha McElhone (The Other Boleyn Girl, Californication, The Truman Show) and Jason Isaacs (Black Hawk Down, The Patriot, Harry Potter series) round off the talent.
“Castlevania: Lords of Shadow will take the Castlevania series into brave, uncharted territories, and is a breath-taking adventure that boasts stunning aesthetics, deep and challenging game play, and a truly inspirational voice cast to deliver the games dramatic depth”, commented Dave Cox, Producer on the title and Head of Product Planning for Konami Digital Entertainment GmbH. “We are also delighted to be working with Kojima Productions who have supported the development of the game and our intended goals with their keen vision and expertise,” he added. “This is a world’s first! A dream team up between a western development studio and one of Japan’s most revered and innovative creators”.
“We at Mercury Steam are pushing the envelope of today’s technology. Our goal is to create an incredible piece that will answer many people’s hopes and desires of what a next generation Castlevania game should be.” Said Enric Alvarez, Studio Head at Mercury Steam.
“Kojima Productions had learned the differences of western development teams and Japanese studios” added Ken Imaizumi, Senior Producer of Kojima Productions. “Mercury Steam is definitely one of the most talented studios in the world. We quickly agreed that we should work together and exchange ideas and knowhow across the board. We have full trust that the next generation Castlevania experience will deliver a high quality intense experience worthy of the Kojima Productions name and we are proud that this title will mark a new global direction for Konami as a company dedicated to breaking new ground in digital entertainment.”
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (11 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (11 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (12 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (12 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (12 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (13 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (13 Hours ago)