About the game
- Child of Eden
- X360, PS3
- Published by Ubisoft
- Developed by Q Entertainment
- French release: Available
- US release: Available
- Japanese release: 2011
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All comments
Page 1 2 >>I have no idea whats going on at all...
Best Kinect title! The system seller for me. I love Q, Mizuguchi and Rez,
Me, 6'ish hours before the show:
Someone (halfway credible) threw Tetsuya Mizuguchi and Kinect in the same sentence and I'm ready to shell out. Building on something like Rez is EXACTLY the kind of abstract experience that could be enormously awesome with a wholly body/motion controlled interface.
And apparently they haven't decided about a PS3 version, yet.
The official trailer shows PS3 at the end, I'd say they've decided it already... And the Kinect demo didn't quite impress me yet in terms of having as little lag as I'd like in a game like Rez. Move seems better suited for this game...
"Yes, it's possible to make real games with Kinect."
It's not a question if you can make "real" games with it. Of course we always knew games like this is possible. The real question is, can anything else but on-rails games be made for Kinect. So far we've only seen games where you're only partly in control what happens to the characters on screen and you automatically move forward/where you need to go. What I'm interested in seeing is a game like Zelda or Metroid possible. The sword swinging, aiming and all that is possible, but that means jack shit if 100% of the games are on rails. There may be a few games like Child of Eden that are so brilliant that it doesn't matter, but at some point you'll want more substance and control than is given to you.
So... Still not sold on Kinect. While this game will surely be great, it hasn't removed the doubts of Kinect being capable of something MORE.
...need to wear white gloves?
...always be in a standing position?
...always be in a brightly-lit room?
...constantly wave your hand in order to "fire"?
I hope the game has Move support. That way you can play while seated on the couch, in a pitch black room (it's more ideal for these synaesthetic/psychedelic-type games), and fire your weapon with the trigger button.
Always remember that Kinect games don't have to solely rely on Kinect. They can still take advantage of the controller, but also utilize Kinect in cool and interesting ways.
They can still take advantage of the controller, but also utilize Kinect in cool and interesting ways.
http://img718.imageshack.us/img718/556/500ximg3507.jpg
That way you can play while seated on the couch, in a pitch black room (it's more ideal for these synaesthetic/psychedelic-type games), and fire your weapon with the trigger button.
it can be played in pitch black. alien technology.
Wouldn't using a controller defeat the purpose of the entire thing?
What is needed are exclusive games for the controler in mind, don't care if it uses a hand, Two hads, a controller or your ass... design in mind so it works without flaws with the game concept.
No you can't and yes you can, you need to be proper visible just as kinect because.... ha ha, it need to track with a camera also: busted.
it can be played in pitch black. alien technology.
It doesn't appear like the camera would be able to track you as well in low-light settings. Mizuguchi is standing beneath a bright spotlight while the console and camera is in darkness (I doubt many of us have a similar setup in our living rooms). He's also wearing white gloves and a dark/black blazer.
No, using kinect just as a Add-on for already existing games like move is doing, that is failing hard. Back to the box if that the case.
What is needed are exclusive games for the controler in mind, don't care if it uses a hand, Two hads, a controller or your ass... design in mind so it works without flaws with the game concept.
Wait... this supports gamepad inputs too?
A few questions. OK, so when playing the game with Kinect, will you...
...need to wear white gloves?
...always be in a standing position?
...always be in a brightly-lit room?
...constantly wave your hand in order to "fire"?
I hope the game has Move support. That way you can play while seated on the couch, in a pitch black room (it's more ideal for these synaesthetic/psychedelic-type games), and fire your weapon with the trigger button.
The "spotlight and white gloves" are clearly for presentation purposes. Kinect uses infrared 3D motion capture and depth sensor which means that any game that doesn't need the RGB camera (which I'm sure Child Of Eden doesn't) could be played in total darkness. (Although it never would be since your TV would produce some light anyway.)
For people lacking imagination and not undertanding how you can move characters and perform actions such as shooting, let me give you an example. Imagine that you're standing on a big analogue stick (the equivalent of the left stick on a joypad) so you can step or even just lean in any direction to move in that direction. Then imagine that the other analogue stick is floating in the air and you can use a hand/arm to move that for moving the game camera for instance. As well as that you can use your other hand/arm as a cursor for shooting games for example. Then you can perhaps make a fist to shoot (like in the movie Gamer, the home player in that uses a Kinect-style controller) or flick your hand up (as if the gun was recoiling) which is how you shoot in the paintball game in Deca Sports Freedom. (At least according to the trailer.)
There are numerous other possibilities for all kinds of games, it just requires the developers to have good imaginations and if you use your imagination and understand the 3D motion capture part of Kinect you'll understand why it's not just a Wii or Eye Toy. (Or both like the Move, which should be some where between a Wii Motion Plus and Kinect.)