TRAILER | PC, PS4 Monday, June 12, 2017 | 7:05 AM

E3: DOOM VFR unveiled

E3: DOOM VFR unveiled

Players will be able to experience in virtual reality the frenzy shooter from id Software when DOOM VFR releases in October for PlayStation VR and HTC Vive.

E3 Reveal Trailer

All comments

Commented on 2017-06-12 07:23:07
This will make so many people "pleasant". Nothing better than fast-action FPS in VR. XD
Commented on 2017-06-12 07:58:59 In reply to Sdarts
They did some tricks like slowmo but still i expect a lot of vomiting
Commented on 2017-06-12 19:48:10
I'm optimistic. Such a fast-paced shooter tho, I dunno how well it's going to work.
Commented on 2017-06-12 19:50:01
It looks like it's using a teleportation movement mechanic so I'm not sure it's really a fast-action FPS in the same sense as the original game, but that's probably just a consideration to the format. Looks pretty damn cool.
Commented on 2017-06-12 21:20:18
On PSVR and all. Great to see more support for it. Hope it's good and has a significant amount of depth to it.
Commented on 2017-06-12 23:35:25
no oculus cv1 Support?
Commented on 2017-06-13 01:22:30 In reply to GriftGFX
I watched te trailer twice, and while there's a teloport-style type of movement, you can be very fast, as in you can teleport from one place to another, and then to another very quickly. It shows this a lot in the trailer, and the teleporting speed is also fast.

Then you have the fact that from what I saw, enemies' movement speed was exactly the same as the normal game. So you will need to keep moving a lot if you don't wanna die.

Lastly, but not least, the trailer ends during a finishing animation, but before it completes. Given how many of the Runes and upgrades were dependant on you using finishers one after the other, and the animation jumping you very fast from your position to the enemy's, and having to do that constantly, I can't imagine that being a particularly good experience in VR.

Even Resident Evil 7, with a far, far slower movement and pace, made a lot of people who were quite resistant to motion sickness in VR in other games, have to play carefully.

When you combine all of these facts, it's hard not to imagine that a lot of people will have a very hard time holding their lunch in their stomach. Of course, I'm sure that id Software is doing all it can to minimize this, but I can't imagine how anyone will be able to play one of the later levels from beginning to end without stopping to take a breather.
Commented on 2017-06-13 02:03:30
Resident Evil has fully free 3D movement though. That's part of the "problem".

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