UBISOFT® ANNOUNCES TOM CLANCY’S
GHOST RECON® WILDLANDS; LEGENDARY MILITARY SHOOTER FRANCHISE GOES OPEN WORLD
The Ghosts Infiltrate Ubisoft’s New Massive, Gritty and
Responsive Playground Inspired by South America
LOS ANGELES — June 15, 2015 — Today, at the Electronic Entertainment Expo (E3), Ubisoft® announced the development of Tom Clancy’s Ghost Recon® Wildlands, a new entry in the acclaimed Ghost Recon series and the franchise’s first open world title. Ghost Recon Wildlands is scheduled to be released on Xbox One, PlayStation®4 computer entertainment system and Windows PC.
Development on Tom Clancy’s Ghost Recon Wildlands is being led by Ubisoft Paris in collaboration with five other Ubisoft studios*.
Set a few years from now, Ghost Recon Wildlands lets players lead a team of Ghosts, a four-player U.S. Elite Special Operations unit, on a covert mission to eliminate the Santa Blanca drug cartel, an underworld power and growing global threat within Ubisoft’s imagining of an incredibly beautiful, yet dangerous Bolivia. Ghost Recon Wildlands takes place in the largest and most diverse action-adventure open world Ubisoft has created to date. With hundreds of villages and well-known landmarks, local legends and various factions and regions, players venture into a vast world with which to interact and explore. The Ghosts’ upgradable skills, along with a vast arsenal of weapons, vehicles and drones, will help them take down their almighty enemy.
“With Tom Clancy’s Ghost Recon Wildlands, we’re moving the Ghost Recon franchise in a new direction, with a massive, beautiful and living open world that reacts to players’ choices,” said Nouredine Abboud, Senior Producer, Ubisoft. “Whether going it alone or teaming up with friends in co-op, players in Ghost Recon Wildlands will never encounter the same situation twice, providing amazing possibilities and creative freedom to cultivate very personal stories and experiences with the game.”
Tom Clancy’s Ghost Recon Wildlands gives players unprecedented freedom. Players can engage in the entire game solo or team up with up to three friends in co-op to roam freely in this gigantic playground. Players will have complete flexibility in how they tackle the game’s story, missions and objectives, as well as their approach, whether it’s stealth, distraction, tactical or frontal assault, or a combination of styles. As a member of the Ghosts, players face countless difficult decisions, and those choices have tangible - and often unexpected - consequences for enemies and allies alike creating dynamic and emergent gameplay throughout.
For more information about Tom Clancy’s Ghost Recon Wildlands, please visit ghostrecon.com.
*Associate studios are Ubisoft Annecy, Bucharest, Montpellier, Milan and Reflections studios.
Personally i'll recommend Dead Cells or Enter the Gungeon over a bottom tier rogielike with survival elements. (13 Hours ago)
Below is really hardcore game. It makes you looking in the dark for your lantern each time you die by a trap that is impossible to see. Sometimes you lose like 20 mins until you find it. (13 Hours ago)
@b0vril: As much as i like Red Dead, R* made the pacing for this one too slow. Half the time it felt like i was playing a cinematic. Most side missions felt more interesting than the story. (17 Hours ago)
@toelessfoot: that's probably the best way to go. I didn't find the story or it's missions all that great. (20 Hours ago)
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casul isn't something to be thrown around lightly. (1 Day ago)