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- Royal Navy to use PSPs for engineering training
- Yoko Ono infects The Beatles: Rock Band
- Church attacks Resident Evil, Capcom fights back
- Word of mouth is more important to consumers than reviews
- Square Enix providing Deus Ex 3 cinematics
- Contra on NES remade in Half-Life 2
- Dead Space 2?
- Crysis is back to the future
- Bioshock cosplay in real condition
- 10 minutes of Bad Company 2 beta
- Happy 4th birthday, Xbox 360
- Uwe Boll: Bloodrayne 3: shooting in january...
- Revelation of Infinty ward about the Airport level from Modern Warfare 2
- Mysterious new 2K games
- Police: yes kid, parents can take your Xbox
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Anyone seen Stahlberg's real-time work? Much better work done 5 years ago.
http://comoedia.fr/afficheActeur/7008
Edit: oh or advent children. Which is a great example of how motions should be expressed in computer graphics.
Also i hated Fahrenheit...can't explain here why (wud be way too long)...I wrote an article about how much it sucked and converted all of my friends to hating it....ha. But really, great face expressions.
of course heavy rain really impress for its realism but mgs4 isnt even going toward 100% realism(its the mgs series style)and its still better from a technical point of view...
basically mgs4 looks better...i wish we could have a 15min hd footage...it would give us the same creepy uncanny valley effect like heavy rain....