VIDEO | Wii U Friday, June 13, 2014 | 1:46 AM

E3: Hyrule Warriors gameplay

E3: Hyrule Warriors gameplay

We continue with Nintendo. Here is some gameplay of Hyrule Warriors, the cross-over between the Zelda universe and Dynasty Warriors.

E3: Gameplay #1
E3: Gameplay #2

All comments

Commented on 2014-06-13 05:28:46
Aw no Midna
Commented on 2014-06-13 12:05:15
Looks great, I can't wait to see how over the top some of the moves are.
Commented on 2014-06-13 14:15:19
Boring !
But it seems there's a market still for it Reading above comments !
Commented on 2014-06-13 15:10:45 In reply to iosomewhere
I think this game will sell very well on Japan :)
Commented on 2014-06-13 17:34:22 In reply to iosomewhere
Posted by iosomewhere
Boring !
But it seems there's a market still for it Reading above comments !
Obviously yes there's a big Zelda fanbase
Commented on 2014-06-13 19:08:50
plus the insane Dynasty Warriors fanbase that exists in Japan somehow
Commented on 2014-06-14 15:55:22
unfortunately it's just a DW game, even if it turns out to be the most polished one they've created

About the game


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (1 Hour ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (1 Hour ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (1 Hour ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (1 Hour ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (1 Hour ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (1 Hour ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (1 Hour ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories