Except for some not so great screenshots here and there we knew until now next to nothing about Just Cause, the third person shooter from Eidos. So it's with great pleasure that I show you the first part of a long presentation of the game, done with a work-in-progress 360 version. Prepare to be impressed.
Let's recap first. Just Cause let's you play the role of an american special agent, with the mission to bring peace in a country composed of islands. Yes, all by himself. It doesn't seem that incredible, but keep in mind that the country is big, *really* big. Just Cause also uses a non-linear mission system like GTA3, which is good since there are many of them. And the very nice fact is that your character can do some pretty awesome and completely unrealistic things. He's not a super-hero, but some of the stuff he can do is borderline crazy. This is one of our biggest surprise for this E3.
As mentioned before, this is still a very much work-in-progress version requiring a lot of polishing. The pop-in/clipping/shadowing issues will of course be fixed in the final version.
Update: A big "thanks" to Mark of XFERLA.com, who provides us a pretty strong server to host the video. If you have issues to download the file from the USA, this mirror should come in handy !
So essentially, VR is limited to a certain type of experiences as well. Not everything works well in VR. That said, the stuff that does is amazingly fun :) (3 minutes ago)
I set Dark Souls up to run on my Vive, got barfy af after like 10 minutes. Same with any game that doesn't use teleport movement. Tried trackpad move in one game, almost fell over from the confusion. (4 minutes ago)
Which apparently has "no games" according to people who supposedly love JRPGs ;) (10 minutes ago)
@alimokrane: Attach rates matter too. See PS Vita. (10 minutes ago)
And not just for some but some experiences. VR stuff that's developer for VR is obviously the best VR stuff. (11 minutes ago)
@KORNdog: VR improves for some. Remember that not all people can handle VR. (24 minutes ago)
but at the end of the day it's still just a sold separately peripheral. and you can't force any dev to support a peripheral. (56 minutes ago)