Miguel spent his day on the E3 showfloor among a ridiculous amount of people, seeking whatever he would be allowed to get on camera. Needless to say it was quite a struggle, as publishers are getting more and more difficult at the idea of not being completely in control of whatever is going to be released. Still, we got a few games on tape, starting with Marvel vs. Capcom: Infinite. Update: Added two more videos.
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (5 Hours ago)
*about game engine graphics pipelines (5 Hours ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (5 Hours ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (5 Hours ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (5 Hours ago)