Konami has announced a new game during its press conference, NeverDead, this horror-shooter is kinda parodical as the player can escape death thanks to regenerative powers that re-assemble his body. For Xbox 360 and PS3, no date yet but a trailer and ten screens inside.
Konami unveils new horror-themed title for PlayStation®3 and Xbox 360®
Konami Digital Entertainment GmbH has announced a new IP entitled NEVERDEAD, which will be released for PlayStation®3 and the Xbox 360® video game and entertainment system from Microsoft.
NEVERDEAD begins with the world under threat from a demonic plague. Centuries have passed since the world succumbed to an unforeseen shadow of evil, and a hero was made an immortal by demons. These demons have risen once again in the present day and are wreaked unrelenting mayhem, represented by destructible environments within the game. Cast as this immortal hero, the player can use regenerative powers to re-assemble his body to evade death – for he is Never Dead...
NEVERDEAD is a third-person action title set in a fantasy and horror-influenced universe of the near-future where supernatural battles between humans and extraordinary creatures span a vast city landscape. Players wield a unique butterfly design-inspired sword and an arsenal of guns, which are used to decimate waves of unholy enemies, and can rebuild their battle-weary body by collecting and repairing any lost limbs, and reattaching them.
“For NEVERDEAD, we‘ve introduced some truly exciting new forms of gameplay and sword fighting, including a unique healing mechanism originally designed and conceived by former members of Kojima Productions,” explained Martin Schneider, European Marketing and PR Director for Konami Digital Entertainment GmbH. “Their contributions, and those of the development team, have helped forge a great new action IP to add to Konami’s vast lineup.”
@rayy: Playing in my prefered viewpoint make it more fun for *me* - remember this is me and my opinion. (6 minutes ago)
problem with such platforms is they will only work with software where they can extract motion data, and having no standards there, they have build support for each individual game. (2 Hours ago)
@MrWhite: gotta untwist those cords (2 Hours ago)
What I want to know is, what if the game glitches? (2 Hours ago)
It's a strange thing. I reckon being tossed around physically like that would help with certain sims, though. If not, yeah, you're projectile vomiting all over the gaff. LOL that would be hilarious. (3 Hours ago)
@MrWhite: I mean, part of the problem I've experienced is when you move without moving. I can feel my head go "Whoa! What's going on here?! I didn't send the signal to move!" (3 Hours ago)
@GriftGFX: Locomotion. Wouldn't that help making your mind believe what its seeing a bit more for motion sickness? (3 Hours ago)