Initially set to release this year, NieR: Automata will now release in early 2017 on PS4 has announced Square Enix. Get the new trailer inside to see the androids 2B, 9S and A2 in action in the dystopian world from PlatinumGames.
NIER: AUTOMATA’S DYSTOPIAN FUTURE ARRIVES EARLY 2017
New Teaser Trailer Showcases the War-Torn World of Androids 2B, 9S and A2
LOS ANGELES (June 14, 2016) – NieR: Automata™, the SQUARE ENIX® and PlatinumGames developed, action-RPG title, will be available to fans in early 2017 for the PlayStation®4 computer entertainment system. The highly anticipated follow up to the 2010 cult-classic NIER®, NieR: Automata tells the story of androids 2B, 9S and A2 and their battle to reclaim the mechanoid-driven dystopia overrun by powerful weapons known as “machine lifeforms.”
2B is the main playable character and is an all-purpose battle android deployed as a member of the automated infantry squad, YoRHa. She is equipped with a sword for close quarters combat and the “Pod” support system for ranged battle. Her eyes are obscured beneath her standard-issue military visor, which she rarely removes. 2B is cool, calm, and collected.
Story of NieR: Automata
Invaders from another world attack without warning, unleashing their secret weapon: the machines. In the face of this insurmountable threat, the human race is driven from the earth and takes refuge on the moon.
The humans develop an army of android soldiers to fight back against the mechanical horde, but succeed only in slowing its advance. To break the deadlock, a new breed of android infantry is sent into the fray: the YoRHa squad.
In the forsaken wasteland below, the war between the machines and the androids rages on. A war that is soon to unveil the long-forgotten truth of this world…
then it should be the reviewers job to question that, and then withhold their final verdict until they play a product that representative of the consumer release. (50 minutes ago)
If developers are being disingenuous with certain "features" and holding them back or flat out deliberately omitting them from review builds (51 minutes ago)
The way these things are getting dropped into games now, it's not an afterthought. They're there early and by design. There's no excuse. (53 minutes ago)
@droezelke: Hmm, not sure if I buy that one. Reviewers often get handed the final build. Besides, there's beta's and the like they get handed, and early access to the games. (54 minutes ago)
...has been on the market as retail version. (1 Hour ago)
@MrWhite: It's hard for the reviewers, as sometimes these 'features' aren't in the review code or are disabled. So, it would be best to read reviews that go live after the game... (1 Hour ago)
Maybe then that'll generate enough awareness for the consumer to know exactly what they are buying into. Experienced gamers should know better. (1 Hour ago)