New Hitman and new direction from IO Interactive. The game will launch on December 8th and will make you take contracts around the world. The studio wants to continuously develop the game in order to expand and evolve its world of assassination.
Agent 47 returns in 2015 to invite players to a LIVE world of assassination
COPENHAGEN, JUNE 16th, 2015 - Today Io-Interactive unveils HITMAN™, the new digital-led gaming experience for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC. Launching on December 8th, 2015.
HITMAN™ will see players perform contract hits on powerful, high-profile targets in exotic locations around the world, from the highly fashionable Paris and sunny coast of Italy to the dust and hustle of the markets in Marrakesh in this creative stealth action game.
“This is a true HITMAN fantasy, a highly challenging, thinking person’s game where creativity is rewarded,” said Christian Elverdam, Creative Director, Io-Interactive. “You have the power and intelligence of Agent 47™ at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.”
Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill - it is all up to you. And for the first time HITMAN will lead with a digital release inviting players into a world of assassination.
“This is new ground for HITMAN, coming out digital first enables us to do something new, bold and exciting,” said Hannes Seifert, Studio Head at Io-Interactive. “We are building a live, expanding and evolving world of assassination where we continuously develop the game, listening closely to the players as we release new locations, missions and hits as soon as they are ready - where $60 and not a dollar more gets you full access to the experience.”
HITMAN will begin on December 8th, evolving and deepening over time, with this initial storyline concluding in 2016.
“This game marks a new direction for the studio,” continued Seifert. “With HITMAN, we are not only embracing our core fans in a new way by bringing them closer to the development than ever before but we are also laying the foundation for a very exciting future by embracing what a live environment can offer a title like this. It is only the beginning for us and for HITMAN.”
@Wheat_Thins: they also said that prior to kojima even finding an engine for their game. Them settling on a sony engine will most likely have changed things. But who knows. First time for everything. (1 Hour ago)