New Hitman and new direction from IO Interactive. The game will launch on December 8th and will make you take contracts around the world. The studio wants to continuously develop the game in order to expand and evolve its world of assassination.
Agent 47 returns in 2015 to invite players to a LIVE world of assassination
COPENHAGEN, JUNE 16th, 2015 - Today Io-Interactive unveils HITMAN™, the new digital-led gaming experience for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC. Launching on December 8th, 2015.
HITMAN™ will see players perform contract hits on powerful, high-profile targets in exotic locations around the world, from the highly fashionable Paris and sunny coast of Italy to the dust and hustle of the markets in Marrakesh in this creative stealth action game.
“This is a true HITMAN fantasy, a highly challenging, thinking person’s game where creativity is rewarded,” said Christian Elverdam, Creative Director, Io-Interactive. “You have the power and intelligence of Agent 47™ at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.”
Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill - it is all up to you. And for the first time HITMAN will lead with a digital release inviting players into a world of assassination.
“This is new ground for HITMAN, coming out digital first enables us to do something new, bold and exciting,” said Hannes Seifert, Studio Head at Io-Interactive. “We are building a live, expanding and evolving world of assassination where we continuously develop the game, listening closely to the players as we release new locations, missions and hits as soon as they are ready - where $60 and not a dollar more gets you full access to the experience.”
HITMAN will begin on December 8th, evolving and deepening over time, with this initial storyline concluding in 2016.
“This game marks a new direction for the studio,” continued Seifert. “With HITMAN, we are not only embracing our core fans in a new way by bringing them closer to the development than ever before but we are also laying the foundation for a very exciting future by embracing what a live environment can offer a title like this. It is only the beginning for us and for HITMAN.”
hellblade and ryse both had way more basic combat that literally just centered around weak and strong attacks. there was nothing else there to play around with. (26 minutes ago)
and then you have the boy, who distracts, staggers and sets you up for more volleys. now compare that to hellblade or ryse...and you honestly can't see the difference? (29 minutes ago)
then you've got the elements associated with the axe itself, where you can freeze enemies (and i assume other elements will be introduced later too) and do powered up elemental attacks (30 minutes ago)
there seem to be a decent depth to the combat in god of war. with staggers, shield barges, slow mo air juggles, grabs, axe throws, and standard hacking. (31 minutes ago)
@alimokrane: if you think that looks like ryse then i really don't know what to tell you. doesnt look anything like ryse or hellblade to me outside of a camera angle. (33 minutes ago)
@alimokrane: agree, if the enemy variety is there as well it could be an awesome combat system, especially for an over the shoulder camera game. Camera does zoom out for larger fights btw (1 Hour ago)