IMAGES | PC, PS4, Xbox One Wednesday, June 11, 2014 | 2:04 PM

E3: New screens of Evolve

E3: New screens of Evolve

Get a closer look at the new monster revealed by Turtle Rock for their upcoming coop shooter Evolve.

All comments

Commented on 2014-06-11 15:38:24
i just love the gun textures and looks. that is all
Commented on 2014-06-11 17:43:16
Will def jump into the beta and try it out.
Commented on 2014-06-11 18:24:32
The game looks like a ton of co op goodness I'm just worried about lasting appeal. Not sure how long this formula can stay fun, but then again people cream their pants over 8 hour single player campaigns so I guess it's all relative.
Commented on 2014-06-11 19:29:58
Graphically i dig it. Gameplay i don't. Seems like it'll distract people for a week and then everyone will bail and move onto the mainstays like BF and COD (which is sure to have a co-op mode of play that rivals this entire game anyway)
Commented on 2014-06-11 19:54:28
Evolve is my shiznit.
Commented on 2014-06-11 20:24:17
Yeah, it doesn't really grab me either. There's just something about it that isn't my cup of tea.
Commented on 2014-06-12 03:07:39
Dat Cthulhu... I need it.

About the game


What's up?
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    Melmoth EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (4 minutes ago)
  • GriftGFX
    GriftGFX And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (30 minutes ago)
  • GriftGFX
    GriftGFX @Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (30 minutes ago)
  • Melmoth
    Melmoth @GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (3 Hours ago)
  • GriftGFX
    GriftGFX And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (3 Hours ago)
  • GriftGFX
    GriftGFX I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (3 Hours ago)
  • GriftGFX
    GriftGFX @MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (3 Hours ago)
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