Square Enix and Platinum Games are working on a NieR new project. The development team is composed of the first game's director Yoko Taro, character designer Akihiko Yoshida, game designer Takahisa Taura and composer Keiichi Okabe. It is "now in development exclusively for the PlayStation 4". More details coming this Fall, meanwhile you can watch the trailer inside.
SQUARE ENIX ANNOUNCES NEW TITLE IN THE NIER SERIES
All-Star Development Team Formed for NieR New Project
LOS ANGELES (June 16, 2015) – SQUARE ENIX® today revealed NieR® New Project (temporary name), a new third-person action role-playing game (RPG) and follow-up to the 2010 cult hit NieR. Offering a fresh blend of action and RPG gameplay styles, NieR New Project is currently being developed in collaboration with PlatinumGames Inc. exclusively for the PlayStation®4 computer entertainment system.
The game’s all-star development team consists of producer Yosuke Saito (DRAGON QUEST® X / NieR), director YOKO TARO (Drakengard® / NieR), character designer Akihiko Yoshida from CyDesignation, Inc. (FINAL FANTASY® XIV / BRAVELY DEFAULT®), game designer Takahisa Taura from PlatinumGames Inc. (Metal Gear Rising: Revengeance), and composer Keiichi Okabe from MONACA, Inc. (TEKKEN / Drakengard / NieR). PlatinumGames Inc. will be amplifying the action-oriented combat and building a beautifully diverse visual experience that will fully harness the graphical power of the PlayStation®4 system.
More information regarding the game will be unveiled this Fall.
NieR New Project is now in development exclusively for the PlayStation®4 system and is not yet rated.
@KORNdog: A publisher earns $42 of every $60 game, the other $18 are the 30% cut that Sony, Microsoft, Steam, etc. get for selling in their stores. So $48 x 100.000 = 4.8 million. (0 minute ago)
because console power>games. (1 minute ago)
Everything will will be ok for MS once they release the X (1 minute ago)
fact is. neir developers released neir on the 360. sales were obviously not what they wanted from that platform and so didn't bother with porting the sequel. it's business. that's how they all work. (1 minute ago)
Didn't Quantum Break and Sunset Overdrive sell well though? (3 minutes ago)
@Sdarts: and how do you know if a game will earn more than the costs of porting/optimizing/m anufacture/distribution ion to know it's worth doing? (3 minutes ago)
And CoD will always sell well on XBox because many people associate CoD with the brand. And also have friends with whom they played for many years on X360. (3 minutes ago)