Project CARS is presented in its PS4 version on Sony's booth and Miguel didn't wait to get you guys some nice gameplay footage. If you want more, let us know. Enjoy! Update: Slightly Mad Studios contacted us to say that the game we filmed had some bad settings which explains the jerkiness of the video. We removed it, and should have a fixed version as soon as possible!
'Oh dear, it seems someone has been messing with the development head and world movement settings that in fairness we should not have left exposed. This is making the movement look very odd indeed and nothing like it should. We'll fix it today so you can see how it should look.
The team are very proud of our PS4 build which is all but identical to how it looks on a powerful PC.
that shits expensive to do. (7 minutes ago)
I'd rather stuff like glass reacted realistically via physics, than have realistic reflections and refraction via multiple light bounces (8 minutes ago)
rather than wasted processing power concentrating on stuff with little beneficial trade offs compared to hack techniques (10 minutes ago)
It's not entirely surprising, though. Hybrid rendering was always going to be the way forward. It depends how efficient it is, but I'd still rather devs do something with physics and AI (11 minutes ago)
@Melmoth: Remedy's tech demo just makes me want a Blade Runner 2049 game now. Yes, I think I'd probably get aroused if a BR2049 game were announced by them using that tech. (12 minutes ago)
@crookedmind: so is people overreacting on the steam reviews like usual? (4 Hours ago)
@droezelke: what is plagiarized exactly? they ripped models and tracks from another game? because it just looks like another futuristic racer to me? (4 Hours ago)