WII Wednesday, June 3, 2009 | 6:35 PM

E3: Red Steel 2 images, trailers and intro

E3: Red Steel 2 images, trailers and intro

Ubisoft also released these images of Red Steel 2, along with game's intro and a huge gameplay video.


E3: Intro
Download: WMV | MP4 | AVI
E3: Walkthrough

All comments

Commented on 2009-06-03 19:32:24
I'm diggin the new cell shade art route they took, as it's definitely a factor to the solid frame rate. I just wish they retained the Asian themed environment from the original. I'm also a bit iffy on the army of two AI. Ah well, a solid rental for me at least
Commented on 2009-06-03 20:07:52
Ubisoft has found a fine balance between cell shading (cartoony) and realism. It shows that cell shading does not use as many resources as 'normal' games do. They now have already 3 games that use this technology (Prince of Persia being the first).
About the gameplay: it looks like the auto-aim is implemented too much. It's like admitting that the Wii is not capable of bringing a shooter based on their control technology, in such a way that it equals or improves the controls based on gamepads.
Commented on 2009-06-03 21:38:38 In reply to droezelke
Posted by droezelke
Ubisoft has found a fine balance between cell shading (cartoony) and realism. It shows that cell shading does not use as many resources as 'normal' games do. They now have already 3 games that use this technology (Prince of Persia being the first).
About the gameplay: it looks like the auto-aim is implemented too much. It's like admitting that the Wii is not capable of bringing a shooter based on their control technology, in such a way that it equals or improves the controls based on gamepads.
You obviously never played Metroid Prime 3, you can play the entire game without ever using the lock on and never missing a shot, it's simply a way of refining your aim even more.

There is no "auto aim" in Red steel 2 it just has a similar lock on system.

Its pretty funny to even suggest that the Wii is not capable of having shooter controls that surpass dual analogue, its a matter of gaming history that MP3 did that years ago, the problem is so few devs followed that benchmark, until now that is. In fact the addition of motion plus makes that claim even more absurd...
Commented on 2009-06-03 23:28:40
I wonder how much strafing and shooting you were doing in MP3 without the lock on. In every vid I saw, the AI was not very mobile or good at taking cover...
Commented on 2009-06-04 01:10:43 In reply to Frozpot
Posted by Frozpot
I wonder how much strafing and shooting you were doing in MP3 without the lock on. In every vid I saw, the AI was not very mobile or good at taking cover...
In other words, you also never actually got hands on with it either, your experience is based on watching vids.

Other (admittedly a painfully small list) FPS games have also had successful control schemes without any lock on like MOH and of course the upcoming The Conduit has a traditional control scheme. None of the numerous hands on reports about that game have said anything like circle strafing is hard to pull off.
Personally, I won't comment on whether a control scheme works or not unless I have actually tried it because until you do, you pretty much don't know shit.

I still play dual analogue titles like COD4 and others but it is nowhere near as good as the wiimote/ nunchuk done right, which is far closer to the quick precision of a mouse and keyboard than dual analogue can ever hope to be.

About the game


What's up?
  • KORNdog
    KORNdog konami delisted itself from us stock exchange? is that big news? do you think they've been bought out or something. what the hells going on over there? (8 minutes ago)
  • KORNdog
    KORNdog [url] - create your own fun 3 (just cause) (1 Hour ago)
  • GriftGFX
    GriftGFX It's pretty easy to downplay something that'll never come out :D (4 Hours ago)
  • Megido
    Megido @PT_G4MER: graphics yes, intensity...no, and it would suck if they tried :P (4 Hours ago)
  • PT_G4MER
    PT_G4MER Come on, did you seriously think they could do an entire game with those graphics and that intensity? I didn't. (5 Hours ago)
  • Megido
    Megido @Sdarts: Yeah, prepare fpr Del Toros and Kojimas new title; Quiet Gradients. Coming soon. (6 Hours ago)
  • scoobs0688
    scoobs0688 @Moonwalker: I assure you that it won't piss you off, the PS4 is a great system. The controller could piss you off, but everything else is really pretty great. A+ by sony this gen (6 Hours ago)
PreviousNext
  • Driftwood
    Driftwood In just a few hours, at 3:00 CET, Bloodborne will get the Gamersyde treatment. (5 Weeks ago)
  • Driftwood
    Driftwood Harold live tomorrow evening, with Loris Malek and Olivier Derivière, only on Gamersyde. (11 Weeks ago)
  • Driftwood
    Driftwood Be there "tomorrow" morning at 8:01 am CET for our verdict on Sunset Overdrive and our direct feed videos. (> 3 Months ago)
  • Driftwood
    Driftwood The Sunset Overdrive Livestream will be on Oct. 20 at 9:30 pm CET (> 3 Months ago)
  • Game2k
    Game2k You can watch all GamesCom 2014 press conference on GSY. (> 3 Months ago)
  • Game2k
    Game2k Watch all E3 conferences here at Gamersyde. We'll news them 15 min. before they go live. (> 3 Months ago)
  • BlimBlim
    BlimBlim Big update of the game pages, it's now much simpler to find videos and images of a game :) (> 3 Months ago)
PreviousNext
Top stories