VIDEO | X360, PS3 Wednesday, June 10, 2009 | 10:22 AM

E3: Tekken 6 gameplay video

E3: Tekken 6 gameplay video

DjMizuhara uploaded this video of Tekken 6 from the E3 showfloor. Looks like it's progressing nicely graphically.

E3: Gameplay by DjMizuhara

All comments

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Commented on 2009-06-10 11:38:09
Is this from ps3 version?
Commented on 2009-06-10 12:30:41
looks nicer.. but DOA4 still looks better and more fluid in motion to me.

That blurs alittle too much too.. whats the point in having something in HD resolution then blurring the hell out of it?
Commented on 2009-06-10 12:33:04
You can turn off blur if you want.
Commented on 2009-06-10 12:41:44
Worthless video, just shows some nubs that don't know what they are doing. I mean this is not representative of how a Tekken match should look. I agree that DoA looks more "fluid in motion" only because it's so much more forgiving when unexperienced players pick up the controller. It's great that we get videos, i just wish the players were better, cause it's like seeing a video of someone displaying this great guitar or something, but can't play it at all so it comes across sounding real bad :P
Commented on 2009-06-10 13:12:05 In reply to Megido
yes DOA is much more inviting to all skilled players.. but that still doesnt prevent it from being the deepest 3D fighter out there. Theres alot going on in that game, alot of moves relying on your timing, or using the levels to your advantage. A skilled player can have DOA4 look like a kung fu movie rather than just a standard button basher which lets be honest you wouldnt exactly call Tekken deep
Commented on 2009-06-10 13:12:35
It's a open demo at E3 so EVERYONE interested can pick up and play it and experience the new Tekken.
It is not suppose to be "World Wide Tekken Championship Tournament" were you expect best fighting there is.
If you want that, go to youtube and search for Tekken 6 matches, you will find something there.

But I hope TN makes a new DOA after NGS2 for PS3, thats my favorite fighting game, even though I don't like fighting games much.
But I can't resist Ryu, Ayane, Kasumi and Hayate in that game, and if TN was smart enough, they should add in Momiji in the roster :D

Blur>>>>>non blur.

In DOA4 picture mode they added in blur there, but when you played there wasent any blur, and I loved the blur effect.
Commented on 2009-06-10 13:21:53
I think Tekken offers more depth than DoA does. It's a common misconception that tekken would be all about combos. The core of tekken gameplay is movement and spacing, though as in most all fighters you play to setup for a launcher and then dish out the damage. The problem is that most players don't get down to the level where the system of the game really shows, and such they start complaining about strange stuff like how fluid the game looks. What's really important for me is 1) does the system make for interesting play between two players and 2) is the game balanced?

DoA is pretty much broken for me, like the ridiculous window for reversals and the somewhat unbalanced character roster. And calling DoA4 the deepest fighter is just plain silly. Everybody knows that VF occupies that position unopposed.

Sath: i just wanted to counter any "this looks really stiff and bad!" claims straight out the gate, this is not how even a mid level tekken match looks. The guys playing are complete scrubs, the kind that whine like bitches because they can't escape a throw or block low attacks. You know the kind.
Commented on 2009-06-10 13:52:12
Tekken IMO is much deeper than DOA, The aerials (juggles) and even kings chain throws are unmatched in terms of fun and skill level.

I agree with Megido.. That it looks stiff and bad because of how poor the players are compared to seasoned Tekken players.

I think the game looks fantastic and the music is great.. This is the arcade version so I can't really compare character models with the final console version yet and also god I hate the exploding floors, Namco need to get rid of that it looks so cheap.
Commented on 2009-06-10 13:58:23
The way i see it a juggle is neither fun nor bad, it's just the reward for playing your opponent in to a launcher. And a juggle doesn't even have to be all about damage, sometimes you use combos just to reposition the other player (ie carrying him to the wall for MASSIVE DAMAGE!). I don't think pulling off long juggles is skill (that's just memorizing button press sequences), i think being able to launch the opponent is where the real skill shows.

But explaining this to someone who classifies DoA4 as the deepest fighter around seems like a waste of time and effort :)
Commented on 2009-06-10 14:15:03
I have played pretty much all Tekken titles since Tekken 2 and now I am playing Tekken 5 DR on my PS3, and I don't like it so much compared to what I played DOA3 and 4.

Once a player hits you up the aerial juggle fest is on and the damage is ALOT and its no fun at all, especially when you can't get out of it, even when you are on the ground trying to get up.

But for me personally, I like the fluidness and fast combat that DOA is delivering, and it just happens I found 5 or so favorite characters in DOA when I can't find more than 2 favorites on Tekken.
And DOA has fast access to get into and don't need much practice like SC or Tekken.

For example if someone goes to a friends plays and wants to play Tekken, and person owning the game knows more moves than the newcomer, and its not fun at all because it takes quite some time to learn all the moves to be able to fight back.

But with DOA and its easy gameplay and movelist, newcomers can just join and learn to fight back.
Commented on 2009-06-10 14:29:55
Hmm, I don't really see the big improvements. I've read something about this beeing the moste advanced fighter etc. What are the big news?
Commented on 2009-06-10 14:42:59
Seems like the fighter genre will forever be stuck in the nineties. Don't get me wrong I'll probably rent this, but it's a sad state of affairs
Commented on 2009-06-10 14:57:18
I have yet to play a fighting game that was inviting to new comers that wasn't broken all to hell. The only thing that should happen with EVERY SINGLE FIGHTING GAME is an extensive tutorial mode so people can know how to play.
Commented on 2009-06-10 15:09:49
Yeah, every fighter should have the tutorial mode of VF4: Evo, but then again if you really are interested in learning Tekken or VF theres a lot of info available on the net.

Well the same could be said for many a genre. The thing is that this genre has basically only 2 kinks to work out before it's "perfected", or rather taken as long as is possible without fundamentally reworking it. Number one is the learning curve, once you get passed the initial stage of thinking, when it stops being about just pushing buttons and starts being about setups, mixups and spacing is when the game starts and that is a problem for MANY people. Then again that is practically inescapable. The second is balance between characters, playing a broken fighter is not fun at all.

As i said, it's the stuff between the juggles that constitutes the actual gameplay of Tekken, not the juggles themselves. If you let yourself get floated you will take severe punishment so you better keep on your toes, that's how it works :)

The big changes include Rage, where a player with low health will deal extra damage. Also the bounce property has been added to some moves, changing the staple combos for many characters (i imagine). And ofc they have added 4 new characters since T5DR (latest Tekken available on a console) and rebalanced the game twice since T5DR.
Commented on 2009-06-10 16:00:49
I love Tekken! Its the only fighting series I ever got into and invested a lot of time in (Tekken 3). The object motion blur here looks great, it has to be seen in HD to be fully appreciated. GO NAMCO!
Commented on 2009-06-10 16:30:45
Can't wait too. I'm hungry for new tekken. New bound system scares me a little when watching but I'm sure it'll be great when playing.
Commented on 2009-06-10 17:01:23 In reply to Megido
Posted by Megido
DoA is pretty much broken for me, like the ridiculous window for reversals and the somewhat unbalanced character roster. And calling DoA4 the deepest fighter is just plain silly. Everybody knows that VF occupies that position unopposed.
people say VF is the deepest fighter because it takes the most time to master.. not really because of the depth of the options available in your attacks.

Its the fact that DOA is a playground of reversals, counter attacks, that makes it so much more than a button basher. Its deeper because of the arrange of attacks available.. not just combo's but using the levels - no beat'em up uses levels in such a way (VF is still pretty much stuck on having a "ring"). The levels in DOA can alter your counters/throws ect. as you use them to your advantage. Its the only beat'em up that after 3yrs of playing i still see new moves.
Commented on 2009-06-10 17:46:07 In reply to krisq
It's on a Sony TV, so I'd say yes.
Commented on 2009-06-10 18:51:43
I was only mildly interested in this game until I saw the character editor. B)
Commented on 2009-06-10 19:20:36
Can't wait i love Tekken. Love play with King.
Commented on 2009-06-10 21:32:09
I like playing as Hworang :D and Jin!! Yoshimitsu is pretty cool too XD
Commented on 2009-06-10 21:58:56
Bleachedbullcrap: Didn't really do your homework huh? All characters in VF have specific throws and moves that can only be performed near a wall (facing or back turned). Tekken 6 also adds destructible levels, you can smash your opponent through walls and stuff to open new areas. Besides you can't exactly claim that Tekken lacks variety in moves per character. I main Anna in Tekken 5 DRO right now and she's clocking in at 108 moves in total, i'd have to say that's more than enough for one character. Besides, you won't be using the full moves list when playing anyway, you'll just be focusing on relatively safe attacks.

But none of that is really important because they are completely pointless things anyway! Does wall throws or destructible levels contribute to more balanced or strategic gameplay? The wallthrows perhaps if they deal more damage but it's still such a minor thing that having it included or not could probably be overlooked. You are judging Tekken as bad compared to DoA from a casual point of view, that much is clear, and as such i can understand where you are coming from but i'm telling you: you don't know what you are talking about when you badmouth tekken like this.

Vf is the deepest fighter because it has simple controls yet a system that activates your brain more so than any other fighter. VF has the most decision per whatever unit of time of any given fighter out there, that's my experience.
Commented on 2009-06-10 22:35:52
I started playing tekken 1 as a kid more than 12 years ago and advanced through all the parts. But still, this game is stiff like hell imho. Im also sticking with DOA cause its damn smooth and has awesome fluid moves. Tekken´s just too stiff imho. Also these explosion when you hit some1.. wtf?
Commented on 2009-06-10 22:58:08
Megido: Actually, DOA uses the walls as justification for use of many moves that give unwanted frame disadvantage (where you are guaranteed punishable) to moves that hit on two hit levels (being more easily countered). If you have the game, go to Kokoro's character and use 6K, the move is pretty trashy on normal hit and only decent on counter hit, as well as being counterable on two hit levels, but it is a move that will push someone into a wall stun instantly without being a juggle starter or any move with a large amount of execution frames. It's true in Tekken that many of the wall options are just a different juggle (usually a canned string) that you have to use instead of your standard juggle, but DOA4's wall-game enables the use of many moves that otherwise wouldn't be used.

DOA's stun system also creates a large use of the movelist because the stun system is very lenient and a form of "soft" advantage. Half the moves in the game that would be trash if it were in Tekken would still be useful in DOA because they extend stuns or start stuns on CH. Whereas if you use anything that's unsafe and give you even minor disadvantage in Tekken, you're going to eat at least a string started with 1 or 2, oftentimes like a 1,2,4 from Lee/2,4 from Jin/etc. and at most a big juggle.

DOA has a lot more usable moves because of their mechanics. This isn't to say that it's better or worse, just how the system rolls.

Just sayin', not that I'm defending DOA or saying it's superior or anything. I pretty much play every other fighter since I'm a regular in a lot of NorCal's arcades. I like both Tekken and DOA for different reasons.

As for VF, no one likes VF, not even the Japanese or the developers. (If you've read Japanese VF devs recently, everyone has been saying the latest VF is a brain-drain.) They keep iterating on execution specific systems and more and more people leave it. It's the reason why Tekken 6 is the top fighter right now in Japan for several months now and VF has been hanging around #10. I've actually played a lot of VF (unlike many of those who are here bashing it), it's a great game, but the small windows for throw-breaks and fuzzy guard and all of that don't really make it skillful, just execution specific. Like whenever you get thrown, you want to do 3 different break attempts, when you are struggling, you want to fuzzy guard when you come out. There isn't any REAL decision making to what most people consider the "depth" of VF, it's just execution. The rest of the game can similarly be found in Tekken or DOA, the only difference is that VF has a lot of degrees of punishment, so if you're in minor disadvantage, slightly more minor disadvantage, etc. there's a different way to punish each one and obviously VF and DOA share the open-foot/closed-foot particulars with their juggles that accompany that. So frame traps in VF are generally more superior because you can control the risk/reward better.
Commented on 2009-06-11 04:30:04 In reply to Megido
lol bleachedbullcrap? oh dear... i think its time to grow up kid.
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