Respawn Entertainment revealed TitanFall during the conference of Microsoft. Heavily focused on multiplayer the game features some crazy mecha and gunplay. Trailer and screens inside. It is coming Sping 2014 on Xbox One and PC and Xboox 360, the latter being developed by an external studio with support of Respawn.
Respawn Entertainment Unveils Titanfall
The Visionaries that Defined Gaming for a Generation are Back …
And Ready to Do it All Again
Game Coming Exclusively to the Xbox Platform – Xbox One and Xbox 360 – and PC in 2014
LOS ANGELES--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: EA) and independent videogame developer Respawn Entertainment today revealed the world debut of Titanfall™, the studio’s inaugural title. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most highly anticipated of E3 2013, having been shrouded in mystery for nearly three years. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with Titanfall. The game is entirely multiplayer, in a new experience that combines fast-paced multiplayer action with the heroic set piece moments traditionally found in campaign mode. Set in a distant frontier torn apart by war, players will have the freedom to switch between fighting as elite assault Pilots or agile, heavily armored, 24-foot tall Titans. To see the announcement trailer for Titanfall, please visit the game’s official web site www.titanfall.com.
“It’s an exciting time in the industry and it feels like the perfect time to be unveiling Titanfall,” said Vince Zampella, a Co-Creator of Call of Duty and Co-Founder of Respawn Entertainment. “Our passion at Respawn is games and we are focused on bringing something exciting to kick off the next generation of software.”
The universe of Titanfall juxtaposes small vs. giant, natural vs. industrial and man vs. machine. The game drops players into a conflict between the Interstellar Manufacturing Corporation (IMC) and the Militia as elite Pilots. With the ability to shift back and forth between pilot and Titan, players will have the freedom to change tactics on the fly, attacking or escaping depending on the situation. Titanfall Game Director Steve Fukuda added, “In addition to infusing the multiplayer experience with cinematic flavor, we’ve been rethinking fundamental combat and movement in the genre. Titanfall is unique in the way that it places equal emphasis on two drastically different and new ways to move and fight in a first-person shooter. The intersection of the two is a big part of what give Titanfall its iconic identity.”
Available spring 2014, Titanfall will be available for Xbox One®, the all-in-one games and entertainment system from Microsoft, PC and Xbox 360® games and entertainment system from Microsoft The Xbox 360 version of Titanfall is in development at an external development studio with support from Respawn.
They injected life into the game. And it's now a world that looks like ots enjoyable to explore, not just a gap in between colossi. (1 Hour ago)
But the world and creatures look infinitely better than the ps3 remake. (1 Hour ago)
@nostradamus: they seem to have improve the visual concept to me. They havn't deviated from the original at all besides make improvements to stuff that was borked in the original (1 Hour ago)
Capcom Cup top 8 coming up: [url] (3 Hours ago)
boss rush mode. the game has a perfect place. It could very well be a perfect remake for everyone, but as it is it isn't. too much content deviations. and the ps3 is up to snuff as the purist version. (9 Hours ago)
@jmd749: thats just daft. There is nothing wrong on SotCremake for anyone that wasn't there, that din't scale the tower with all the lizard/grip, that didn't catch a eagle, that didn't did all the (9 Hours ago)
@nostradamus: If you want to be so purist, then I could argue the PS2 version is the version to play, afterall PS2's resolution is the resolution the creators created the game's assets to be rendered. (10 Hours ago)