Respawn Entertainment revealed TitanFall during the conference of Microsoft. Heavily focused on multiplayer the game features some crazy mecha and gunplay. Trailer and screens inside. It is coming Sping 2014 on Xbox One and PC and Xboox 360, the latter being developed by an external studio with support of Respawn.
Respawn Entertainment Unveils Titanfall
The Visionaries that Defined Gaming for a Generation are Back …
And Ready to Do it All Again
Game Coming Exclusively to the Xbox Platform – Xbox One and Xbox 360 – and PC in 2014
LOS ANGELES--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: EA) and independent videogame developer Respawn Entertainment today revealed the world debut of Titanfall™, the studio’s inaugural title. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most highly anticipated of E3 2013, having been shrouded in mystery for nearly three years. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with Titanfall. The game is entirely multiplayer, in a new experience that combines fast-paced multiplayer action with the heroic set piece moments traditionally found in campaign mode. Set in a distant frontier torn apart by war, players will have the freedom to switch between fighting as elite assault Pilots or agile, heavily armored, 24-foot tall Titans. To see the announcement trailer for Titanfall, please visit the game’s official web site www.titanfall.com.
“It’s an exciting time in the industry and it feels like the perfect time to be unveiling Titanfall,” said Vince Zampella, a Co-Creator of Call of Duty and Co-Founder of Respawn Entertainment. “Our passion at Respawn is games and we are focused on bringing something exciting to kick off the next generation of software.”
The universe of Titanfall juxtaposes small vs. giant, natural vs. industrial and man vs. machine. The game drops players into a conflict between the Interstellar Manufacturing Corporation (IMC) and the Militia as elite Pilots. With the ability to shift back and forth between pilot and Titan, players will have the freedom to change tactics on the fly, attacking or escaping depending on the situation. Titanfall Game Director Steve Fukuda added, “In addition to infusing the multiplayer experience with cinematic flavor, we’ve been rethinking fundamental combat and movement in the genre. Titanfall is unique in the way that it places equal emphasis on two drastically different and new ways to move and fight in a first-person shooter. The intersection of the two is a big part of what give Titanfall its iconic identity.”
Available spring 2014, Titanfall will be available for Xbox One®, the all-in-one games and entertainment system from Microsoft, PC and Xbox 360® games and entertainment system from Microsoft The Xbox 360 version of Titanfall is in development at an external development studio with support from Respawn.
How'd that work out for ye, Sega? (57 minutes ago)
"Sega does what Nintendon't" (57 minutes ago)
The only time I can remember a real rivalry was the Megadrive and SNES, and even the Nintendo just did their own thing. (58 minutes ago)
Not to say they'll find success in their strategy this go around.. we'll see. I'm more confident in at least a meager success than most because I think they have more riding on this than WiiU. (4 Hours ago)
That's because you don't understand Nintendo. They've never built a platform around their competition. They've literally always avoided it. Since forever. (4 Hours ago)
@GriftGFX: probabaly comes from the time when they were actually competative and wanted to succeed? It's been so long i can't pinpoint when exactly that was. (4 Hours ago)
Nintendo has been weird since they packed a robot in with the NES. (4 Hours ago)