About the game
- Killzone 3
- PS3
- Published by Sony Computer En...
- Developed by Guerilla
- French release: Available
- US release: Available
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Page 1 2 >>I just hope they have truly fixed the responsivness of the controls and balanced the MP out (KZ2 MP was very unbalanced).
And the game was running slow some parts so they have to fix that.
Other than that awesome.
Music better stay with Killzone tradition because this one was bad.
Did no1 understand the whole thing with the controls or? Was not supposed to be Call of Duty.
Controls and feel of the movement is different things.
The weight of the movement is good IMO to set it apart from other shooters.
But the responsiveness of the input buttons and movement is what was off.
Needs to be fixed, which IGN's playtime with the game said they have fixed it, but opinions differ so each person has to play it to see how it is.
You got it wrong.
Controls and feel of the movement is different things.
The weight of the movement is good IMO to set it apart from other shooters.
But the responsiveness of the input buttons and movement is what was off.
Needs to be fixed, which IGN's playtime with the game said they have fixed it, but opinions differ so each person has to play it to see how it is.
But the framerate isn't there yet.
I hope that this music will be ingame as well.
The track is a remix of "fight the ATAC" (or something like that) from Killzone 2.
How can you tell if all videos encoded at 24.5FPS as a standard, even 60FPS games will look like this.
The track is a remix of "fight the ATAC" (or something like that) from Killzone 2.
How can you tell if all videos encoded at 24.5FPS as a standard, even 60FPS games will look like this.
The track is a remix of "fight the ATAC" (or something like that) from Killzone 2.
The remix does have some instrumental type of sound to it, but its nothing like the one in the trailer.
Yes, GG have admitted recently that the responsiveness was not good in K2 and have fixed it for K3. So I wouldn't worry about that. The framerate is what worries me. Strange that they show that in a E3-trailer.
But its all good that they know what they are going to fix it.
My only concern with the game is that the controls ahas to tighten up and they balance the MP.
Assault class has to GTFO.
A class based on fast running and regenerate health while doing so and stronger armor and rocketlauncher...extremely stupid and takes the fun out of the MP.
I am surprised how some people are stupid enough to fire off a RPG so close to make a suicide just to kill you LOL
Some maps just gets clusterfucked with explosives, and they definitely need to open the maps more so there is no more spawn killing.
You cant even pass your own zone without dying by a grenade or RPG *sigh*
Hopes for the best for KZ3, mostly in MP considering thats where it shines more.
Can't wait, bring it on!
Wow! not one 'it looks crap' response (yet!) ahem ;/
Can't wait, bring it on!
Wow! not one 'it looks crap' response (yet!) ahem ;/
Can't wait, bring it on!
What are you talking about?
I was talking about the videos being played at 24 frames, so it's almost impossible to tell how well a game runs beyond those frame rates as the video will cap it at 24 frames.
Look at the 60fps trailer and you will see the exact same framerate.
Thanks for the vids GS
FANTASTIC
AWESOME
IMPRESSIVE
But, who really cares about a trailer as long as the game is great. Too bad a large portion seems to take place in arctic environments, if there's one thing I hate in videogames, it's snowlevels! :(
I wouldn't mind a woodland forest type level with big tall trees and stuff, but jungles are played out for me.
I hate jungle levels. Toooooo many are represented in games lately. I could live without ever playing another jungle level.
I wouldn't mind a woodland forest type level with big tall trees and stuff, but jungles are played out for me.
a troll trolling people for not troling. well that's rich, ha ha.