The quality of yesterday's DriveClub video wasn't acceptable for me, so I asked our team in LA to do a new. Well, they came back with two, so who will complain? Update: This game is extremely difficult to film due to the extreme contrast between the road that can be very dark and the sky that stays very bright all the time. Miguel just uploaded 2 more videos filmed on two different screens with different exposure settings, with as good results as we can get for this game.
Some good Street Fighter action is happening at Final Round this weekend: [url] (24 minutes ago)
GTA suffers from this sort of thing too, with so called "ultra real" graphics mods that completely destroys the look of the game and turns everything into a hideous blown out mess. (4 Hours ago)
It's not perfect, but it's better than 99% of the shite UE4 recreations that people pump out and everyone creams their kecks over as if it should actually be made. (4 Hours ago)
I'll say one thing about it, at least he has an understanding of art style and lighting. (4 Hours ago)
@alimokrane: Tomb Raide 2 is almost 20 huge levels. I'd say that is a proof of concept, and not a remake. The dude/team would need to get a lot of traction to start doing work that could be done. (7 Hours ago)