Ubisoft has unveiled For Honor, the Montreal studio new multiplayer title. Get everything inside. Update: multiplayer walkthrough added.
Ubisoft® Carves a Path of Destruction through the Battlefield with debut of For Honor
Los Angeles — June 15, 2015 — Today, during its E3 Press Conference, Ubisoft announced the development of For Honor, a new IP mixing skill, strategy and team play with visceral, melee combat. For Honor is in development for PlayStation®4 computer entertainment system, Xbox One®, the all-in-one games and entertainment system from Microsoft, and Windows PC.
Developed by Ubisoft Montreal, For Honor drops gamers into the chaos of a raging battlefield during an ongoing war between three Great Factions: the bold Knights (the Legions), the brutal Vikings (the Warborn) and the enigmatic Samurai (the Chosen). For every battle, players can choose which warrior they want to embody amongst the unique Heroes from this pantheon and use their distinct skills and weapons to fight for land, people and honor, decimating all soldiers, archers and opposing Heroes who stand in their way.
For Honor includes both a thrilling multiplayer and an engaging, single-player campaign, letting players conquer their foes alone or with friends. Tense gameplay mixes the skill and ruthlessness of a shooter with the quick, heat of the battle decision-making of team-based tactical games. The Art of Battle, Sanctuary’s innovative control scheme, gives players total command of their weapons by creating a direct connection between the input on the controller and the moves performed on screen. Players choose precisely where to block, where to attack and how to adapt their approach to each battle in real time.
“Our vision with For Honor is to create a game that ignites the same emotions that a warrior would feel on a real battlefield. The tension of face-to-face encounters with deadly enemies, the adrenaline of charging alongside your army against the opposition, and the danger of a chaotic battle when you don’t know where the next strike will come from,” said Jason Vandenberghe, Creative Director, Ubisoft. “It’s a game that celebrates the art of sword-fighting and the legacy of the legendary warriors from those great legacies, the Knights, the Vikings and the Samurai that we brought together in one single experience.”
Fans who want to get the latest news and content about Sanctuary and have a chance to play the game first can register to For Honor’s Backstage Program at www.forhonorgame.com and follow the game’s Facebook and Twitter pages.
@asdfg: That's fair. I did see a Pirate game called Black something that looked a lot like SoT, so that understandable if the game looks like a been there done that kind of endeavour. (42 minutes ago)
Especially where PVE is concerned. But I think when they lift the lid on impressions we'll be able to have a more informed discussion about it. (44 minutes ago)
@GriftGFX: Multiplayer can give legs to games that really have no business having legs. So the answer to that is I really don't know. (46 minutes ago)
@GriftGFX: Then I guess I'd like to see how deep the sandbox goes. I think the game looks good and has mostly favourable impressions from those who have played it and I'd like to confirm this myself. (48 minutes ago)
I think one other reason because I'm so negative against SoT is because we have droves of those kinda games on PC. Open world, coop, survival, exploring. Most of them in early access. (1 Hour ago)
I mean... consider this: Do you think multiplayer would really make NMS that much more interesting? I don't. (2 Hours ago)