Ubisoft certainly managed to end their conference with a bang by showing a long gameplay sequence of what can only be a title developed for PC and next-gen consoles in mind: Watch_Dogs. First screens inside, and hopefully a video will follow.
Ubisoft lists this game as PS3/360/PC on their press site, but unless they degrade the graphics to a point where it looks completely different I don't believe it will ever be released on current generation systems. Update : Added direct feed gameplay video.
UBISOFT® DIVULGES DEVELOPMENT OF GROUNDBREAKING NEW IP
LOS ANGELES — June 4, 2012 — Today at the Electronic Entertainment Expo (E3), Ubisoft debuted its new, ground-breaking intellectual property, an open-world action-adventure game called Watch Dogs.
Development of Watch Dogs is being led by Ubisoft Montreal, with a team comprised of industry veterans from blockbuster franchises like Assassin’s Creed®, Rainbow 6® and Far Cry™. Watch Dogs blends cutting-edge technologies and sophisticated game design into a realistic and living open world where players must use any means at their disposal to take down a corrupt system.
In Watch Dogs, players enter the dangerous world of Aiden Pearce, a new class of antihero whose ability to hack into any connected system could be his most powerful weapon. Whether it’s triggering a 30-car pileup by manipulating traffic-lights to trap an enemy during a downtown shootout or tapping into the city’s omnipresent security cameras to access anyone’s personal information, Pearce is capable of coercing and controlling almost every element of the world around him.
“Watch Dogs goes beyond the limits of today’s open-world games by giving players the ability to control an entire city,” said Jonathan Morin, creative director, Ubisoft. “In Watch Dogs, anything connected to the city’s Central Operating System becomes a weapon. By pushing the boundaries, we can provide players with action and access to information on a scale that’s never been seen in a video game before.”
@KORNdog: Still very different. More like Diablo but the "game feel" is not as polished. Systems are more well designed, but I have to give it to Diablo when it comes to fit and finish. (5 Hours ago)
@GriftGFX: like divinity? Better or worse? Might be one i dust off the xbox for. (6 Hours ago)
The economy is unique and will probably seem strange to new players.. but every system is cleverly tied together in PoE. (6 Hours ago)
And yes.. the passive skill tree is pretty insane. It has a healthy mix of rigid decision making in its passive tree and flexibility in the active skill system. (6 Hours ago)
Path of Exile is an endlessly playable action RPG and Pillars of Eternity is a turn-based single player game w/ a party system. (6 Hours ago)
No they are not.. they are both RPGs and they both have isometric cameras but that's where the similarities end. (6 Hours ago)
I always confuse the PoE abbreviation with Pillars of Eternity. Are they even the same type of game? (6 Hours ago)