Frontier Developments sent us this launch trailer and a few screenshots before the release of Elite Dangerous scheduled the 16th of December in Europe.
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Loakum *takes a sip of grape juice* The Great Awakening is happening…. (6 Weeks ago)
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All comments (16)
David Braben's been talking a lot about all the things you will be able to do in this universe in both the kickstarter pledge-video and following progress diaries, but it's clear that much of it won't make it on day-1 (and some not perhaps the first year or two), but what i think they have managed (judging from my limited time with beta/gamma) is that they have done a really solid groundwork to build on. The way the ships handles, the really great dogfighting, the polished graphics with fantastic effects and details, the way you travel the universe etc. I'd be more worried if the core of the game was sloppy or broken.
What was a problem in the beta/gamma was the emptiness of the game. I know space is large and cold, but this is a game, so gameplay must rule all. It felt like there weren't any real consequences, the missions and npc's were just randomly generated (which they in many cases are), and player-to-player interaction was minimal. Frontier has said that the gameworld doesn't start until 16th December (which could mean faction AI's and such), so that could potentially explain some of this.
I've upgraded my computer and configured the flightcontroller. Next Tuesday i'm ready to again visit the world i left 20 years ago.
The campaigns in space games are usually a hack job anyways.
Is there not enough variation in the systems? How does it compare to other space trading games you've played?
I've not played any other similar games for many years, thus my excitement to play this one, a bit disappointed though with the quite misleading stuff I'd read about it being "complete" from gamma state on.
I think I was just scarred by X3 Reunions story.
I am very much the same, had it for a few months now and I was hoping the releases were going to bring about some BIG changes, but essentially:
You grind credits in your ship to buy a better ship
once you have the better ship you grind credits to buy better equipment
with better ship and equipment you grind to get better ship and equipment
There is no other reason i can see to really delve into the game at the moment. As has been said before, there is VERY little player interaction, which can be expected for 500 billion systems, but it feels very..... aimless.