IMAGES | X360, PS3, PC Friday, November 18, 2011 | 4:29 PM

Enemy Front announced

Enemy Front announced

City Interactive has revealed some screenshots of Enemy Front their upcoming World War II shooter in the works. It will release next year for PC, Xbox 360, and PlayStation 3. More details after the click.


City Interactive, a fast-growing international publisher and developer of interactive entertainment, is pleased to reveal the first details for Enemy Front, the company’s ambitious new game project being developed on the CryENGINE®3 game engine for the PlayStation®3 computer entertainment system, Xbox 360®video game and entertainment system from Microsoft and Windows PC. Developed by the company’s UK and Poland studios, Enemy Front is a gritty first-person shooter (FPS) rich in action, combat and detail that takes players back to the carnage and chaos of WWII.

Serving as the chief designer on Enemy Front is Stuart Black, whose credentials within the FPS genre include the acclaimed video game, Black. Having joined City Interactive earlier this year, Stuart Black brings an extensive understanding and creative approach to the genre is promising one of the most ambitious and gritty WWII action titles of 2012.

Enemy Front is the realistic tale of a hardened soldier dropped behind Nazi lines to engage in dynamic, diversified missions ranging from quick skirmishes, espionage assignments, and sabotage activities. The epic scope of Enemy Front spans several years and key battles as it progresses from the trenches of a desolate France right on through to Berlin and a secret weapons base. Once there, the player must thwart the plans for a terrifying weapon that will all but assure a global Nazis victory.

Enemy Front also features a complex plot that explores the notable historical threads of WWII to include the events that occurred in the Wolf’s Lair and the activities that surrounded the deciphering of the Enigma code.

Enemy Front utilizes CryENGINE®3, a state-of-the-art engine that guarantees a stunning level of visual detail and a truly immersive game world. CryENGINE®3 brings the game’s authentic settings and the bleak landscapes of war-torn Europe to vivid life. Furthermore the environmental damage system of CryENGINE®3 will allow diverse, fully destructible maps that reflect the damage from every bullet fired and every grenade tossed.

Enemy Front will be available for Xbox 360, PlayStation3, and PC in 2012.

All comments

Commented on 2011-11-18 16:54:41
The visual style is kinda nice actually.
Commented on 2011-11-18 17:15:38
Don't like the art really.... Looks a bit Judge Dreadddddd (ish)
Commented on 2011-11-18 17:25:58
Looks great!
Commented on 2011-11-18 17:40:20
art style looks great, cannot wait to see more of it
Commented on 2011-11-18 18:29:34
Look what I found: http://www.youtube.com/watch?v=u5P71PCYkJw
Looks frantic!
Commented on 2011-11-18 18:40:59
Still not ready to return to a WW2 game. Feel like I already played one million of those.
Commented on 2011-11-18 19:17:50

Serving as the chief designer on Enemy Front is Stuart Black, whose credentials within the FPS genre include the acclaimed video game, Black.
That worked out well for Body Count. And.. Black. Was that game really acclaimed?
Commented on 2011-11-18 19:18:19 In reply to krisq
Cryengine 3 is what really interests me the most, love that engine.
Posted by krisq
Look what I found: http://www.youtube.com/watch?v=u5P71PCYkJw
Looks frantic!
'Nice, wish it was direct feed though.
Commented on 2011-11-18 21:07:30 In reply to GriftGFX
Posted by GriftGFX

Serving as the chief designer on Enemy Front is Stuart Black, whose credentials within the FPS genre include the acclaimed video game, Black.
That worked out well for Body Count. And.. Black. Was that game really acclaimed?
AFAIK, Stuart Black left Codemasters because of creative differences. That's why Bodycount is what it is. He didn't finished it.
Commented on 2011-11-18 21:21:44 In reply to GriftGFX
Posted by GriftGFX

Serving as the chief designer on Enemy Front is Stuart Black, whose credentials within the FPS genre include the acclaimed video game, Black.
That worked out well for Body Count. And.. Black. Was that game really acclaimed?
. Game is going to suck
Commented on 2011-11-18 21:31:56 In reply to krisq
Posted by krisq
AFAIK, Stuart Black left Codemasters because of creative differences. That's why Bodycount is what it is. He didn't finished it.
And what about Black? Maybe Codemasters was trying to save the game :D
Commented on 2011-11-19 09:39:28
that guy Black was nog on the bodycount project for some reason.
Commented on 2011-11-19 18:31:03
Looks like shit tbh lol. Who needs another average fps?
Commented on 2011-11-20 01:23:48 In reply to Seth
Posted by Seth
Looks like shit tbh lol. Who needs another average fps?
At least it isnt modern warfare themed, lol. Who'd have thought WW2 would feel like something fresh again.
Commented on 2011-11-20 09:09:25
Would be awesome if you could play a Nazi Soldier for once in this game ...lol
The Pics look like it ..."come here you Ami Schwein"..lol !
Commented on 2011-11-20 17:02:18
Screens look good. Even homefront 2 will use cryengine3 but it is for 2013
Commented on 2011-11-20 21:45:04
four screen shots, not enough of a viewpoint and not enough information.

Playing as a Nazi soldier has to be threaded carefully, because there are a bunch of ignorant history-fanboys who don't really have a clue or did not bother to actually study history, they just picked a side without understanding the reality.

Nazis were the absolute evil/betrayers/trash, they lost because the Allies were unquestionably smarter, organized and actually superior lolz.
Commented on 2011-11-21 07:21:03
You know killing nazis is kinda getting really old. After such a long time I must say they were pretty badass and I'd like to actually play AS one for once.
Commented on 2011-11-22 03:34:33
hopefully black won't be going around talking kaka again ...

http://www.destructoid.com/bodycount-director-blac...

body count didn't do that good but he bailed ship just before they christian that beastliness
Commented on 2011-11-23 00:53:54 In reply to TheVice
Posted by TheVice
You know killing nazis is kinda getting really old. After such a long time I must say they were pretty badass and I'd like to actually play AS one for once.
Killing Nazis never gets old, those arrogant small denis bastards are always welcome in my cross hairs, what sucks is the actual execution of the games being that the historical WWII games are nowhere near any type of technology pushing 3d engines.

That and most games have been limited to corridors with scripted A.I. or spam fest A.I. (you know what game I'm talking about...)

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