Disney has formally announced Epic Mickey 2: The Power of Two. Check out the first trailer and in-game screenshots from Wii and PS3/X360. Warren Spector's game will be released this Fall. More details in the PR inside.
“DISNEY EPIC MICKEY 2: THE POWER OF TWO” RELEASING ON MULTIPLE VIDEO GAME SYSTEMS THIS FALL
Warren Spector Pays Further Tribute to Disney History with Sequel
Oswald the Lucky Rabbit to Debut in a Co-Starring Role and Make His First Ever Appearance as a Playable Video Game Character
London, UK - (March 23, 2012) – Disney UK today announced the development of “Disney Epic Mickey 2: The Power of Two”, the sequel to the critically acclaimed and commercially successful “Disney Epic Mickey” video game. In “Disney Epic Mickey 2: The Power of Two”, gamers will play as Mickey Mouse and for the first time ever, Oswald the Lucky Rabbit, Walt Disney’s first cartoon star, in an all-new adventure of creativity and discovery. Created by video game industry luminary Warren Spector and Disney Interactive’s Junction Point game development studio, “Disney Epic Mickey 2: The Power of Two” returns the franchise to the Wii™ system from Nintendo, and expands it to new HD consoles including the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system.
“As a life-long Disney fan, working with Mickey Mouse in the original ‘Disney Epic Mickey’ was a truly humbling experience,” said Warren Spector, creative director and vice president, Junction Point. “Millions of fans fell in love with Mickey as a video game hero and I know they'll experience similar emotions when they get to interact with and actually play as Oswald the Lucky Rabbit in ‘Disney Epic Mickey 2: The Power of Two.’"
“Disney Epic Mickey 2: The Power of Two” returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with 80 years of forgotten Disney characters and theme park attractions. But for the first time, Mickey and Oswald will join forces as true partners - Mickey with his magical paint brush that allows him to wield paint and thinner, and Oswald with his powerful remote control that allows him to command electricity. This new co-op play further enhances the idea that “PlayStyle Matters” – a unique approach to gameplay pioneered by Warren Spector where players dynamically tackle different challenges in order to explore all possibilities and storylines, but with consequences for their chosen actions.
Staying true to Disney’s rich musical heritage, “Disney Epic Mickey 2: The Power of Two” is the first video game that can be described as a “musical.” At many points throughout the adventure, characters will advance the plot by expressing themselves in song, with all-original music and lyrics. In addition to this distinctive musical approach to storytelling, players will hear tunes and instrumentation that change based on their personal choices, ultimately allowing each player to “conduct” their own unique soundtrack. Disney Interactive has enlisted the help of Emmy award-winning composer James Dooley and noted lyricist Mike Himelstein to create these musical gameplay elements.
The magic of Disney will not only resonate through the game’s musical numbers, but also through the introduction of authentic Disney Character Voices talent who provide player direction through genuine character dialogue. In “Disney Epic Mickey 2: The Power of Two,” all characters—most notably Oswald The Lucky Rabbit whose voice will be heard for the first time—will communicate by speaking to the player.
“In the first ‘Disney Epic Mickey title,’ fans embraced Mickey as a true video game hero and welcomed Oswald back into the Disney family with open arms,” said John Pleasants, co-president, Disney Interactive Media Group. “Now, as the vision for the “Disney Epic Mickey’ franchise advances, fans and gamers across all platforms will experience completely new ways to embrace the immeasurable vault of Disney characters and attractions.”
Development for “Disney Epic Mickey 2: The Power of Two” is being led by Disney Interactive’s Junction Point. Supporting the latest technology, the game will also feature full support for the PlayStation Move.
@KORNdog: TW3 can't be a Skyring well done because W3 is not trying to be Skyrin. Different games and different type of RPG I think. You could say one more fun quest than the other though. (36 minutes ago)
... I can't even think of what they want. Maybe expecting CoH or AoE or even a Starcraft like game, but it's not even trying to be a strategy game like that. (8 Hours ago)
@rayy: I think so. If I hit on something later in the game that I haven't gotten to yet I'll let you know, but so far I don't see any control flaws. (8 Hours ago)
If you took the sword work and handling from Witcher and put it in Skyrim, you have the ultimate game in that genre. Mods made Skyrim in my opinion; vanilla was stunted outside of stealth backstabbery (8 Hours ago)
@GriftGFX: Both games in my eyes had spotty combat. I played W3 for its story and life. As for Skyrim, the vanilla version of the game felt bland without the mods. (10 Hours ago)
And I think the gameplay that is there is pretty janky and pretty shallow. (11 Hours ago)