VIDEO | PC Wednesday, August 26, 2015 | 8:39 PM

Everspace: 10 min. of gameplay

Everspace: 10 min. of gameplay

With two weeks remaining, the Kickstarter campaign of Everspace has almost reached its goal, leaving time hopefully to reach stretch goals for Mac/Linux support and one can hope for the PS4/X1 version. Check inside two devblog videos and 10 minutes of gameplay for more visual fest and details on procedural levels and story progression from this beautiful and promising roguelike space shooter.

Dev Blog #1
Dev Blog #2
10 min. of Combat Gameplay (Pre-Alpha)

All comments

Commented on 2015-08-26 22:48:12
This looks outstanding (aside from some minor jaggies in first person). The 10 minute video was almost hypnotic in its scale and beauty.
Commented on 2015-08-27 09:45:02
This looks beautiful!
Commented on 2015-08-27 14:10:51
This is what I do not understand a game that looks this great has to rely on kickstarter...why do not bigger devs or sony/Microsoft help fun these games so they get a big release plus surly they would gain profit when it sells well or part of the profit.

About the game


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  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (56 minutes ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (58 minutes ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (1 Hour ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (1 Hour ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (1 Hour ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (1 Hour ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (1 Hour ago)
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