IMAGES | PC, PS4, Xbox One Thursday, May 22, 2014 | 3:04 PM

Evolve's open season starts Oct. 21st

Evolve's open season starts Oct. 21st

Take-Two has announced the release date of Turtle Rock Studios' coop shooter: October 21st. The title features several monsters, hunters, game modes, and more than a dozen maps. Get brand new screenshots of Evolve inside.

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Commented on 2014-05-22 15:48:38
Companion robots and pet monsters? Sweet. All they need is giant mechs so I can get my Pacific Rim on.
Commented on 2014-05-22 16:48:38
looks like PC version
Commented on 2014-05-22 17:40:17
New Hunters and Areas Interview http://www.gametrailers.com/videos/ha9ldi/evolve-n...

I can't freaking wait for this game. :)

L4D is my most played multiplayer game to date, I have over 1000 hrs clocked on steam, and that's over a 9 month period, I had to quit it because it messed with my studies. Guys I used to play with have over 5k hrs playtime logged, and absolutely kick major arse.

I can see this being my new addiction.
Commented on 2014-05-22 21:51:29
most anticipated fps of this year. the monsters look freaking sweet!

About the game


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (1 Hour ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (1 Hour ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (1 Hour ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (1 Hour ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (1 Hour ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (1 Hour ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (1 Hour ago)
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