IMAGES | X360, PS3, PC Friday, September 2, 2011 | 9:00 PM

F1 2011: 8 New Screens

F1 2011: 8 New Screens

Codemasters has put online eight new screenshots of F1 2011. The sequel to F1 2010 will be released by the end of the month.

All comments

Commented on 2011-09-02 21:44:45
These screenshots don't do this game justice.
Commented on 2011-09-03 00:20:42
The best track rain effects I've ever seen in a game. It's amazing that other so called premium sims haven't got close.
Commented on 2011-09-03 00:25:19 In reply to MrWhite
Posted by MrWhite
The best track rain effects I've ever seen in a game. It's amazing that other so called premium sims haven't got close.
It's far too reflective. Unless of course the track is in fact a mirror?

LA noire has the best wet road effects i've seen. Which is odd seeing as it's open world and it isnt a big feature of the game.
Commented on 2011-09-03 16:23:29
Reflection on track looks good.
Commented on 2011-09-03 16:34:03
Track reflection is nice but overdone.

UC3 has the best water fx other then crysis.

This game is 30fps on consoles.

GT5 - FORZA4 are 60fps.

These two would look amazing at 30fps and look alot better then dirt/grid/f1 imo.

http://www.flickr.com/photos/darylchapman/58718952...
Commented on 2011-09-03 23:32:24
i hate driving in rain - both in real life and in games. Not winning me over with rain effects alone.

Looking forward to see the reviews.
Commented on 2011-09-04 22:09:38 In reply to KORNdog
Posted by KORNdog
It's far too reflective. Unless of course the track is in fact a mirror?

LA noire has the best wet road effects i've seen. Which is odd seeing as it's open world and it isnt a big feature of the game.
Disagree. Water on a black tarmac surface is highly reflective, almost like a mirror, so...
Commented on 2011-09-04 22:23:28 In reply to MrWhite
Posted by MrWhite
Disagree. Water on a black tarmac surface is highly reflective, almost like a mirror, so...
Disagree all you want. Wet tarmac is not THAT reflective.

At the most this is what you'd expect

http://ih2.redbubble.net/work.5016397.1.flat,550x5...

which is a far cry from what the game is producing. Unless of course the track has become so wet it has turned into a lake...a very still lake.
Commented on 2011-09-04 22:34:49
until now, i only knew mirror-mode of actionadventures or platformer... ;)
Commented on 2011-09-05 13:30:10 In reply to KORNdog
Posted by KORNdog
Disagree all you want. Wet tarmac is not THAT reflective.

At the most this is what you'd expect

http://ih2.redbubble.net/work.5016397.1.flat,550x5...

which is a far cry from what the game is producing. Unless of course the track has become so wet it has turned into a lake...a very still lake.
You post a damp track??? LOL

How about posting pics of wet tracks like the screens above? Here i'l help you to start off...

http://i.eurosport.com/2011/03/01/695566-8327875-3...

http://images.planetf1.com/10/09/800x600/Singapore...

http://www.robinchung.com/wordpress/wp-content/upl...
Commented on 2011-09-05 14:31:26 In reply to Xoar
Posted by Xoar
You post a damp track??? LOL

How about posting pics of wet tracks like the screens above? Here i'l help you to start off...

http://i.eurosport.com/2011/03/01/695566-8327875-3...

http://images.planetf1.com/10/09/800x600/Singapore...

http://www.robinchung.com/wordpress/wp-content/upl...
it's hardly "damp" hell, the image is called "hamilton in monsoon rain" LMAO

as for the images you posed, they show the same thing as mine, loss of detail the further away the subject is from the reflective surface. that is not the case in the F1 game shots, it is a solid reflection. detail the same at the point the wheel hits tarmac to the point of the rear spoiler. reflections on wet tarmac does not work like that. the images you used show that. and the consistency of the reflection certainly wouldnt be like that of the game where distant cars reflections are just as prominent and clear as the cars close up. notice the first image you posted...

the second to last shot for this game is a far more believable, and more impressive reflective wet surface. the last image is a joke.
Commented on 2011-09-05 19:15:44
I agree that the reflections on the road is not realistic (maybe the PC version will have better reflections?), but at least they removed the horrible brown/yellow filter.
Commented on 2011-09-05 19:39:04
Check out the first pic

http://www.formula1.com/news/headlines/2010/11/114...

Real life but totally unrealistic....right?
Commented on 2011-09-05 19:48:27 In reply to Xoar
Posted by Xoar
Real life but totally unrealistic....right?
To be fair, that's not so much wet tarmac causing a reflection as it is a puddle, so it's not exactly applicable.
Commented on 2011-09-05 19:52:57
You guys are forgetting that these are being rendered on 5-6 year old hardware, and in real-time. Super real reflections are pretty resource hungry- I figured you would cut 'em some slack on that, Korn. It's impressive enough that they have multiple levels of wetness/reflection, IMO.
Commented on 2011-09-08 13:02:30 In reply to Frozpot
Posted by Frozpot
You guys are forgetting that these are being rendered on 5-6 year old hardware, and in real-time. Super real reflections are pretty resource hungry- I figured you would cut 'em some slack on that, Korn. It's impressive enough that they have multiple levels of wetness/reflection, IMO.
amen to that.

i cant believe people are arguing saying "It's far too reflective" etc. depending on if the water is standing, if its raining, if someone has just driven through it....

besides, its how the game plays that matters

About the game
  • F1 2011
  • PC, X360, PS3, 3DS
  • Published by Codemasters
  • French release: Available
  • US release: Available


What's up?
  • Melmoth
    Melmoth problem with such platforms is they will only work with software where they can extract motion data, and having no standards there, they have build support for each individual game. (38 minutes ago)
  • Melmoth
    Melmoth @MrWhite: gotta untwist those cords (40 minutes ago)
  • MrWhite
    MrWhite What I want to know is, what if the game glitches? (58 minutes ago)
  • MrWhite
    MrWhite It's a strange thing. I reckon being tossed around physically like that would help with certain sims, though. If not, yeah, you're projectile vomiting all over the gaff. LOL that would be hilarious. (59 minutes ago)
  • MrWhite
    MrWhite @MrWhite: I mean, part of the problem I've experienced is when you move without moving. I can feel my head go "Whoa! What's going on here?! I didn't send the signal to move!" (1 Hour ago)
  • MrWhite
    MrWhite @GriftGFX: Locomotion. Wouldn't that help making your mind believe what its seeing a bit more for motion sickness? (1 Hour ago)
  • rayy
    rayy @alimokrane: Sometimes I think you care more about the viewpoint than if the game is fun lol. (1 Hour ago)
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