DEVELOPER DIARY | X360 Friday, February 12, 2010 | 2:30 PM

Fable 3: Developer diary episode 1

Fable 3: Developer diary episode 1

After everything we learnt at X10, Lionhead keeps delivering with the first developer diary of Fable 3. Expect to find out more about the game, which should give you all something to talk about.

Dev diary - episode 1

All comments

Commented on 2010-02-13 00:10:02
We forgot to translate this for you guys so here it is now. Sorry for the delay. Too many things going on in the last few days.
Commented on 2010-02-13 11:26:05
Another case of a game looking far better in motion than it does in screens. Im not sure about the direction theyre taking the game though, F2 was an ok game, it was rather limited and the RPG elements were weak. That was really my biggest gripe, the game was shallow in everything it tried, it had a diverse range of things but they were all dead ends that could be reached very quickly.

When i hear them mention things like making the game more accessable i cringe, physically buckle over in pain, if anything they need to make it less accessable, make it MORE of an rpg, add some depth to things. If they market the thing as a straight up adventure game i wouldnt complain, but then they wouldnt see a penny from me either as thats not the game i had became a fan of in the first instance.
Commented on 2010-02-13 14:27:53
can't say i'm too excited. Removing the RPG elements of Fable1 and 2 you're left with a pretty adverage adventure game.. it's never exactly had zelda's puzzles, mass effects tactical combat, fallout's desire to talk to everyone you pass. The online of Too human (was actually good)
Sure it's been innovative for an rpg... allowing your progress and choices to effect your appearence (recently adopted in ME2), buying/letting houses and stores. Having babies! Having STD's..., and most importantly being able to fart.

I guess we'll have to see how far and unique it can go with the effects on your characters appearence, and weapons. I don't think the whole emotion touch thing will work though. They compare it to ico..taking the hand of a loved one, reassuring them, leading them. But with ico it was the same 2 characters throughout..allowing a relationship to build that you cared about.
Commented on 2010-02-13 20:02:16
I loved Fable 1, couldn't get into Fable 2.

But, this game looks pretty interesting. The levels looks a damn sight more interesting than Fable 2, both in terms of scale and beauty. But, I've seen too little of the game to be certain. I'm definitely interested, just hope it won't be the dissapointment Fable 2 was to me.
Commented on 2010-02-14 08:17:52
Really do not like the art style so much !
Game play looks good !

About the game


What's up?
  • aphex187
    aphex187 Micro machines for pc £16.59 noice (4 minutes ago)
  • GriftGFX
    GriftGFX I'm not saying it's impossible that another developer would want to do it and would do it justice. That's just rarely the case when a franchise changes hands. (1 Hour ago)
  • GriftGFX
    GriftGFX And some of them work at Arkane, so I guess that makes sense. (1 Hour ago)
  • GriftGFX
    GriftGFX And that's a pretty baseless statement. Just paging through Mobygames, most of the Half Life 2 staff still works at Valve. (1 Hour ago)
  • GriftGFX
    GriftGFX They've lost SOME of their key staff. Staff that they can replace as easily as farming out the game to some third party. (1 Hour ago)
  • alimokrane
    alimokrane Good interview with Phil Harrison: [url] (1 Hour ago)
  • KORNdog
    KORNdog so why does it matter if they make the next one or not? it's like people being excited about rare making a new perfect dark when the people who made perfect dark 1 on the N64 are long gone. (2 Hours ago)
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