Final Fantasy XV just got a new demo showcasing the possibilities of Square-Enix's brand new engine, but it comes with a price as framerate is far from being stable on PS4 for the moment. Let's hope that the developers will find a way to optimize the game in the 6 months they have left before release, or that a PC or PS4K release will come to the game's rescue in terms of performance... It's still playable, but it is quite disappointing when compared to what we've seen so far this generation.
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (36 minutes ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (37 minutes ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (38 minutes ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (39 minutes ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (40 minutes ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (3 Hours ago)
put and end to corridor/cinematic/c utscene/qte/playforyousoyouwon'tmissathi ousoyouwon'tmissathing ng experiences, and start to see more games like Prey/BotW and the sort. Nuts&Bolts is an awesome game, as well. We need N&B2 (5 Hours ago)